Nimare

Non Magical - (Generic Species)



If you have any questions, do not be shy and feel free to inquire on discord!

Lore

The Deep Sea holds many Secrets

When venturing out onto the seas of Neo Maera, Leviathans and regular marine life are not the only beings you may come across. The serpents share the waters with a different kind altogether- the Nimare (basically, merfolk!), often called fish people. A highly advanced society that has built many cities below the waves, inaccessible to humans or those who exclusively breathe air (at least, without assistance). The Nimare are humanoids that usually have features of fish, but some of them take after cephalopods instead. They are built more sturdy than surface dwellers, with study, horn like claws on both feet and hands, as well as reinforced, thick lower arms. These arms serve to improve their swimming speed alongside their tails. They are, however, the fastest in their mer-form, which allows them to trade legs for a tail (or tentacles). While not all Nimare make use of this skill, it is one inherent to them all.

The Nimare live in a society where individuals are born into a certain rank that they cannot move out of. Generally, this distinction is between alphas, betas and omegas. Most of the population is at the beta rank, with the other two making up a smaller part. These ranks are not determinable by size or gender, but rather,  the looks of their tails, and an inherent kind of scent that all Nimare can instinctively place correctly. That said, there are ways to mask this - though this should be applied with caution. While it is traditionally true that alpha's tend to be the most sought after for being providers or protectors, and omega are the most sought after for their beauty, this has no impact on an individual's skill or worth. Unfortunately, there are still definite tensions in their society caused by rank and standing, making it harder to navigate for outsiders and those disagreeing with the old ways.

Before claiming the Land

In ancient times, Nimare used to only exist with their mer-form, unable to move out of the oceans and lakes. They were, in fact, much more likely to inhabit the wide ocean and seas alongside the leviathans - which came with its own set of dangers. Back then, Nimare used to live either alone or in very small groups of at most five, constantly moving places and only really meddling with others to form new bonds or mate. As such, their current rank-based societal structures did not exist back then, which often comes as a surprise to many. In fact, these ranks only slowly began forming once the Nimare began to form bigger and bigger groups, then built cities, and finally moved on to land. This is why to this day, telling a rank based on mer-tail size alone is difficult, although frills and scent are still a good way to figure it out. It is much easier to visually tell their rank apart by considering their land form.

 


Features

All nimare share these features!

  • elf like ears that can have a shape like fins or fins attached
  • sturdy claws with two toes on the feet, 5 fingers on hands. Must have lines seperating segments/display the armor as shown in the subtype images.
  • any colors are ok! The less they interact with the surface, the less likely  they are to have "human like" skin.
  • gills on their neck and/or below chest area
  • Optional: spikes, fins/scales on their body, sturdy lower arms, webbed fingers
  • eyes of any color (the more human the more likely to interact with the surface)

Please Note:
We will accept alpha's with tails or tentacles shorter than their height if you choose to upload it as such (and mostly want it for the rank not the appearance), but generally, try to make them clearly bigger than a beta!

Subtypes

Nimare come in different subtypes. Click through the tabs below to learn more about them!

Piscis ( Nimare Subtype)

The fish-like Nimare that make up most of the population. They tend to have tails resembling fish, from sharks to stingrays to made up ones!

  • No Trait Beta: a decent sized fish like tail that is neither armored nor has overly frilly decoration. Length should be between 1/2 and 2/3 the height of their body.
  • With Alpha trait: a big sturdy fish tail that may appear armored/plated, often longer than body height but at most 2x the body height, with no decoration or frills. 
  • With Omega trait: a short tiny fish tail or long very thin one with proportionlly giant fins and lots of frills / soft shapes / transparent bits. The frill/fins should take more space than the tail part. At most as long as half the body height.

Cepha ( Nimare Subtype)

The more rare cephalopod type. They grow tentacles reminiscent of octopus, squids or even jelly fish!

  • Can have tentacles as hair hair as well! Suckers do not have to be present.
  • No Trait Beta: tentacles or minimal frills. Tentacle length should be between 1/2 to 2/3 their height.
  • With Alpha trait:  big sturdy long tentacles that can be as long or longer than their body height, but at most twice as long as their body height.
  • With Omega trait: slim nimble tentacles with jellyfish like hood or frilly details, no longer than half their height.

Traits

These traits can be on top of any base MYO to create even more fun designs! Traits may be locked to a species, a subtype or they may work on any character.
Alpha

Alpha (Rare) Masterlist Examples

Category: Tail
Species: Nimare
Element: Neutral
Granted By: Rare Wisp
Season: All year

Piscis alphas are recognized by a big sturdy fish tail that may appear armored/plated, with no decoration or frills.

Cepha alphas can be recognized by their thick and long tentacles with no hood/bell or frilled tentacles.

Tail or tentacles should be as long as or longer than the character's height, but at most 2x the height. The length here refers to the movable base parts of the tail/tentacle, not the frill/fin part.

Omega

Omega (Rare) Masterlist Examples

Category: Tail
Species: Nimare
Element: Neutral
Granted By: Rare Wisp
Season: All year

Piscis omegas are recognized by a short tiny or very thin fish tail with proportionlly giant fins and lots of frills, soft shapes or transparent bits. 

Cepha omegas can be seen with delicate thin tentacles that may be frilly, or have a transparent hood/bell much like a jellyfish.

Tails or tentacles should be only about half their height at most in length. The length here refers to the movable base parts of the tail/tentacle, not the frill/fin part.

Floral

Floral (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Granted By: Soul Bloom
Season: Spring

Plant like growths on their bodies and a very in depth relationship with nature, these beings are quite the sight. This can range from sprouting flowers to having whole limbs made off of wood or plant matter. These parts may be disconnected or partly floating thanks to magical spells. There may also be floating flowers or petals around them. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

On Fire

On Fire (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Flame
Granted By: Lava Pepper
Season: Summer
Fire/Lava like flames being summoned around their body. Better be cautious around these folks! This can range from candle like flames around them to entire limbs cloaked in flame. These parts may be disconnected or partly floating wisps of fire. Smoke is not covered by this trait, only flames. These Flames may glow like real fire.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 
Thunderstruck

Thunderstruck (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Steel Rods
Season: Autumn
Sparks/Lightning around the individual. Shocking!  It only gathers around the body / can be discharged from the body.
 
NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!
Smoke Cloaked

Smoke Cloaked (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Smoke Elixir
Season: Autumn
Smoke, gas or mist gathering around the individual. These individuals often wear a mask that filter the potentially harmful bits of their smoke. The smoke should be wispy in form and may be semi-translucent.
 
NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!
Goopy

Goopy (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Blood Pudding
Season: Autumn

Some of the features of these individuals began to melt, or to turn into a type of wax or goo. Affected features may be deformed/have a pattern. It can affect parts such as horns & the body itself. This trait is not painful to the affected.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Mechanical

Mechanical (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Mechanical Limb
Season: Autumn

Mechanical limbs and addons or decorations of all kinds, crafted and built by professionals for those who are more prone to science than magic. These can be made from any  type of metal, with functioning joints. They cannot be translucent. These parts may also be disconnected or partly floating thanks to technology. The features of each species must be retained.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

IMPORTANT: You don't need this trait to create prosthetics for your character. Mechanical only refers to highly sought after and technologically advanced robotic limbs that integrate with the body in a way that there is no notable difference between it and a regular limb, think fullmetal alchemist!

 

Zombiefied

Zombiefied (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Granted By: Potion of Eternity
Season: Winter
These individuals look like death incarnate. From their scarred, tinted skin to raw chunks of flesh, or with visible bones... Do you want you want your character to look like the walking dead? The individual cannot be a full on skeleton, rather, their flesh should be affected and some limbs may be replaced with bones! Other forms of decay may present depending on where the character lives: For aquatic beings, barnacles or dead coral (muted in color) may stick to them. For those on land, critters may wander around the decayed parts.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Spectral

Spectral (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Ominous Chest
Season: Winter

Some parts of these creatures seem to be dissolving into a ghostly, spectral mass. The body part must visibly turn into spectral matter/fizzle out. These parts may be disconnected or partly floating. Spectral whisps may also float around the character. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Translucent

Translucent (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Potion of Clarity
Season: Autumn

Part of these individuals body have mysteriously turned translucent. This allows for any sort of  translucent limbs, which may have visible bones or simply appear empty. Gore/Organs are not allowed!

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Crystallized

Crystallized (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: Crystal Tonic
Season: Autumn

It's not quite clear how, but some individuals have developed crystallized features. This may affect horns/hooves/claws, or a whole limb. These parts may be disconnected or partly floating thanks to magical spells. It may also cause an icy / snowflake aura (as those are ice crystals) around the character, or just floating earthen crystals.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Plushified

Plushified (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Season: Winter

Parts of these beings have turned into plush. How curious. This allows for the addition of plush patches, stitches or plush limbs made of fabric to a character. It also allows for yarn in place of strands of hair!

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Bioluminiscent

Bioluminiscent (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Granted By: Glow Vine
Season: Spring

It's not quite clear how, but some individuals have developed glowing, bioluminicent body parts or markings. This may affect horns/hooves/claws, markings or scales.

NOTE: This trait only cannot fully replace a limb with different glowing material.

IMPORTANT: This trait is not needed for species that naturally glow such as Arma Caeli. You may add glow to things that naturally glow without needing this trait.

Earthen

Earthen (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: The Shatterer
Season: Autumn

These creatures have body parts made out of stone, clay or earth. These parts may be disconnected or partly floating thanks to magical spells. It can also simply cause floating stones or pieces around the character. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Watery

Watery (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Ocean Flute
Season: Summer

Water magic seems to affect bits of these characters body, turning them liquid. These parts may be disconnected or partly floating ripples of water. There may also be bubbles floating around the character.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Coral Growth

Coral Growth (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Coral Starter Kit
Season: Summer

Some beings have, wether on purpose or just because it happened, colorful coral growing on them!

NOTE: This trait allows coral to grow on the body of a character, but does not turn whole limbs into coral.

Sparkling

Sparkling (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Sparkle Powder
Season: Winter

These individuals shine so bright that they emanate sparkles or stars that surround them like an aura. The sparkles can be any shape or color.

NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!

IMPORTANT: You are free to add sparkle/shine to any artwork as a stylistical feature, this only concerns a very extreme sparkle effect that would be noticable in their world, and has taken on an almsot tangible form (similar to snowflakes floating).

Fungal

Fungal (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Season: Spring

Mushrooms have formed on the body of these creatures, either turning their limb into mushroom like material or sprouting mushrooms. This can cover any type of mushroom, and you may also add a bit of wood if they are reliant on growing on such. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Dollicate

Dollicate (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: Porcelain Limb
Season: Autumn
Parts of their body have been turned into a doll, joints and all! These doll parts can be made of different material, from resin to wood to porcelaine, as long as the parts are properly jointed! Parts may also be artistically painted.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Edible

Edible (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Flame
Granted By: Fiery Neon Cake
Season: Summer
Parts of their body turns into an processed edible material. It can be sweet like cake or candy, but may also be savory like soups or other dishes. They may also have decorations you may see on these dishes such as chocolate sprinkles, spices or sliced fruits/vegetables (although they do not grow the fruit like floral would!).
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Cloudy

Cloudy (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Cloudcall Elixir
Season: Spring
Clouds may sometimes gathering around the individual, following them around wherever they go. Sometimes, the clouds even affect limbs. They must be distinctly cloud shaped, think cartoon clouds.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Divine Halo

Divine Halo (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Divine Candle
Season: Winter

Some divine beings can manifest a visible halo, floating behind or above their heads - and it is a sight to behold. This halo can be manifested at will.

IMPORTANT: Arma Caeli's halo of vis is not considered a divine halo, it is part of their being.

Feathered Wings

Feathered Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Remedy of Heaven
Season: Spring
Those attuned to the winds may grow feathery wings at any location on their body.
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Fae Wings

Fae Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Fae Flower
Season: Spring
If you find the fae in you, you may be blessed with their wings. These can take the shape of butterlfy or bug wings in general, although some shapes are free and wild!
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Tentacular

Tentacular (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Season: Autumn
Dabbling into too many suspicous dishes and potions may have you end up with some...slithery extra limbs. Some beings grow tentacles on their body. They can be smooth, slimy and may have suckers.
 
NOTE: This trait is limited at up to 8 tentacles. If a species has tentacles already, these have to exist in addition to that and cannot replace them.
Leathery Wings

Leathery Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Granted By: Remedy of Hell
Season: Winter
Those attuned to the dark may grow leathery, demon like wings at any location on their body.
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Aquatic

Aquatic (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Potion of the Deep
Season: Summer
Some whisper that those who spend too much time near the sea will grow gills, scales or even fins! These fins can be placed anywhere and may also appear as fin-like wings.
 
Gravitational

Gravitational (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Gravitational Core
Season: Autumn
A very out there body mod leaves some people with detachable limbs. This can affect the head, arms, legs, tails or wings. These limbs are still attached to the body by a string of spark magic, and this causes no pain.
 
NOTE: This trait should not be showing any hard gore.

Transformations

Some species are capable of transforming and shifting between different forms.
Mer

Mer Masterlist Examples

Species: Nimare
Granted By: None, this transformation is available for use anytime!

Although Nimare have developed to be bipedal over centuries, due to also laying claim to homes on land and interacting with the surface more, they have ever retained the ability to turn into their leg-less mer form. Since for this transformation, their legs and fins merge to form a long tail or tentacles respectively, their rank cannot always be determined by the size of it alone - although it is still true that most betas and alphas will have bigger or longer tails than an omega.


Get your own Nimare!

These items will allow you to create your own Nimare.
<a href="https://realms-away.online/world/items?name=Fish Ornament" class="display-item">  <i class="fas fa-magic mr-1"></i>Fish Ornament</a>

Category: MYO

Uses: Nimare MYO

An ornament that looks like it came from the sea. It might make a good gift to a Nimare.

This item, upon usage, will grant you a Piscis Nimare MYO slot with all common traits! 

Find this item:
<a href="https://realms-away.online/world/items?name=Tentacle Jewelry" class="display-item">  <i class="fas fa-magic mr-1"></i>Tentacle Jewelry</a>

Category: MYO

Uses: Nimare MYO

Fun looking jewelry for those who like to be extra. 

This item, upon usage, will grant you a Cepha Nimare MYO slot with all common traits! 

Find this item:
Associated Location
Associated Event