Serpent
Non Magical - (Generic Species)
If you have any questions, do not be shy and feel free to inquire on discord!
Lore
Beware
Serpents can be found all over Neo-Maeria. Aside from humans, they are in fact rumoured to be the largest population. However, this cannot be said for certain considering how withdrawn they tend to be - for good reason. Generally, serpents tend to be dangerous if provoked, sometimes even just for the heck of it. Their bodies, especially their tails, are strong - pure muscle, with some individuals producing fatal venom.
It is rumoured that the land and seas were created by two serpents of enourmous size. Whether that is true or not remains a mystery.
Features
All serpents have these features!
- elf like ears
- big fat snake lower body with any colors/patterns
- eyes of any color, with or without iris
- Optional: spikes/horns
- Optional: some serpents have more snake like noses, think voldemort!
Subtypes
Apophis (Serpent Subtype)
Serpents that live mainly on land. They tend to grow smaller than sea serpents, but exceptions exist. Their bodies can be hardened by plates or rigged with spikes and they may feature tail rattles or cobra hoods.
Common design points:
- Human skin tones or grey tones
- elf like ears
- big fat snake lower body with any colors/patterns
- Optional: spikes/rattle/hood/horns
- Optional: some serpents have more snake like noses, think voldemort!
Leviathan (Serpent Subtype)
Serpents that live in the ocean, rarely ever spotted.
Common design points:
- Human skin tones or inhuman colorful ones
- elf like ears
- fins on their tail/body
- big fat snake lower body with any colors/patterns
- Optional: horns, feelers, spikes
- Optional: some serpents have more snake like noses, think voldemort!
Quetzalcoatl (Serpent Subtype)
Feathered serpents of ancient times, mostly found around jungle areas.
Common design points:
- Human skin tones or grey tones
- elf like ears
- feathers and/or wings on their tail/body
- big fat snake lower body with any colors/patterns
- Optional: horns, spikes
- Optional: some serpents have more snake like noses, think voldemort!
MYO Slots
Category: MYO
Uses: Serpent MYO
A shiny, soft looking egg that looks almost decorative. Surely, it isn't going to hatch into an actual being..?
This item, upon usage, will grant you a Serpent MYO slot with all common traits! This includes any of the three subtypes.
Stocks at:
Traits
Tetrapodophis (Rare) Masterlist Examples
There are those serpents born with additional limbs. Strange, but not dangerous! Allows the addition for up to 3 extra pairs of arms on the serpents tail/body (or torso).
Fluffy (Rare) Masterlist Examples
Season: Winter
Individuals that inhabit cold climates may grow thicker and longer fur to keep warm. This fur may grow in areas that a species usually does not grow fur in, or just heavily amplify existing fur.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
NOTE: If a species naturally has some longer tufts of fur in an area, such as near the hooves of faun or equos, the fluffy trait is not needed.
Floral (Rare) Masterlist Examples
Season: Spring
Plant like growths on their bodies and a very in depth relationship with nature, these beings are quite the sight. This can range from sprouting flowers to having whole limbs made off of wood or plant matter. These parts may be disconnected or partly floating thanks to magical spells. There may also be floating flowers or petals around them.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
On Fire (Rare) Masterlist Examples
Fire/Lava like flames being summoned around their body. Better be cautious around these folks! This can range from candle like flames around them to entire limbs cloaked in flame. These parts may be disconnected or partly floating wisps of fire. Smoke is not covered by this trait, only flames. These Flames may glow like real fire.
Thunderstruck (Rare) Masterlist Examples
Sparks/Lightning around the individual. Shocking! It only gathers around the body / can be discharged from the body.
Smoke Cloaked (Rare) Masterlist Examples
Smoke, gas or mist gathering around the individual. These individuals often wear a mask that filter the potentially harmful bits of their smoke. The smoke can be cloud-like or wispy in form and may be semi-translucent.
Goopy (Rare) Masterlist Examples
Season: Summer
(ex. melting) The heat caused some of the features of these individuals to melt, or to turn into a type of wax or goo. Affected features may be deformed/have a pattern. It can affect parts such as horns & the body itself. This trait is not painful to the affected.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Mechanical (Rare) Masterlist Examples
Season: Autumn
Mechanical limbs and addons or decorations of all kinds, crafted and built by professionals for those who are more prone to science than magic. These can be made from any type of metal, with functioning joints. They cannot be translucent. These parts may also be disconnected or partly floating thanks to technology. The features of each species must be retained.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
NOTE: You don't need this trait to create prosthetics for your character. Mechanical only refers to highly sought after and technologically advanced robotic limbs that integrate with the body in a way that there is no notable difference between it and a regular limb, think fullmetal alchemist!
Zombiefied (Rare) Masterlist Examples
These individuals look like death incarnate. From their scarred, tinted skin to raw chunks of flesh, or with visible bones... Do you want you want your character to look like the walking dead? The individual cannot be a full on skeleton, rather, their flesh should be affected and some limbs may be replaced with bones! Other forms of decay may present depending on where the character lives: For aquatic beings, barnacles or dead coral (muted in color) may stick to them. For those on land, critters may wander around the decayed parts.
Spectral (Rare) Masterlist Examples
Season: Autumn
Some parts of these creatures seem to be dissolving into a spectral mass. The body part must visibly turn into spectral matter/fizzle out. These parts may be disconnected or partly floating. Spectral whisps may also float around the character.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Translucent (Rare) Masterlist Examples
Season: Autumn
Part of these individuals body have mysteriously turned translucent. This allows for any sort of translucent limbs, which may have visible bones or simply appear empty. Gore/Organs are not allowed!
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Crystallized (Rare) Masterlist Examples
Season: Winter
It's not quite clear how, but some individuals have developed crystallized features. This may affect horns/hooves/claws, or a whole limb. These parts may be disconnected or partly floating thanks to magical spells. It may also cause an icy / snowflake aura around the character, or floating crystals.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Plushified (Rare) Masterlist Examples
Season: Winter
Parts of these beings have turned into plush. How curious. This allows for the addition of plush patches, stitches or plush limbs made of fabric to a character. It also allows for yarn in place of strands of hair!
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Bioluminiscent (Rare) Masterlist Examples
Season: Spring
It's not quite clear how, but some individuals have developed glowing, bioluminicent body parts. This may affect horns/hooves/claws, markings or scales as well.
An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!
NOTE: This trait is not needed for species that naturally glow such as Arma Caeli. You may add glow to things that naturally glow without needing this trait.
Earthen (Rare) Masterlist Examples
Season: Spring
These creatures have body parts made out of stone, clay or earth. These parts may be disconnected or partly floating thanks to magical spells. It can also simply cause floating stones or pieces around the character.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Watery (Rare) Masterlist Examples
Season: Summer
Water magic seems to affect bits of these characters body, turning them liquid. These parts may be disconnected or partly floating ripples of water. There may also be bubbles floating around the character.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Sparkling (Rare) Masterlist Examples
Season: Spring
These individuals shine so bright that they emanate sparkles or stars that surround them like an aura. The sparkles can be any shape or color.
An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!
NOTE: You are free to add sparkle/shine to any artwork as a stylistical feature, this only concerns a very extreme sparkle effect that would be noticable in their world, and has taken on an almsot tangible form (similar to snowflakes floating).
Fungal (Rare) Masterlist Examples
Season: Autumn
Mushrooms have formed on the body of these creatures, either turning their limb into mushroom like material or sprouting mushrooms. This can cover any type of mushroom, and you may also add a bit of wood if they are reliant on growing on such.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).