Human
Non Magical - (Generic Species)
If you have any questions, do not be shy and feel free to inquire on discord!
Lore
What are humans?
Humans are humans as we all know them. They seem to be spread far across realms for some reason, which may have something to do with their rather simple physiology compared to other humanoid species. Their subtypes correspond directly to the realm they are from.
Features
Commonly, humans have the following features:
- a normal human body without any other features
While the regular humans are completely free to make at any time, it is also possible to attach traits to a human if you wish! This is to keep a balance in the human population and to make sure not every human turns into a mutant/cyborg/etc.
Subtypes
Human come in different subtypes. Click through the tabs below to learn more about them!Traits
These traits can be on top of any base MYO to create even more fun designs! Traits may be locked to a species, a subtype or they may work on any character.Floral (Rare) Masterlist Examples
Plant like growths on their bodies and a very in depth relationship with nature, these beings are quite the sight. This can range from sprouting flowers to having whole limbs made off of wood or plant matter. These parts may be disconnected or partly floating thanks to magical spells. There may also be floating flowers or petals around them.
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
On Fire (Rare) Masterlist Examples
Thunderstruck (Rare) Masterlist Examples
Smoke Cloaked (Rare) Masterlist Examples
Goopy (Rare) Masterlist Examples
Some of the features of these individuals began to melt, or to turn into a type of wax or goo. Affected features may be deformed/have a pattern. It can affect parts such as horns & the body itself. This trait is not painful to the affected.
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Mechanical (Rare) Masterlist Examples
Mechanical limbs and addons or decorations of all kinds, crafted and built by professionals for those who are more prone to science than magic. These can be made from any type of metal, with functioning joints. They cannot be translucent. These parts may also be disconnected or partly floating thanks to technology. The features of each species must be retained.
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
IMPORTANT: You don't need this trait to create prosthetics for your character. Mechanical only refers to highly sought after and technologically advanced robotic limbs that integrate with the body in a way that there is no notable difference between it and a regular limb, think fullmetal alchemist!
Zombiefied (Rare) Masterlist Examples
Spectral (Rare) Masterlist Examples
Some parts of these creatures seem to be dissolving into a ghostly, spectral mass. The body part must visibly turn into spectral matter/fizzle out. These parts may be disconnected or partly floating. Spectral whisps may also float around the character.
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Translucent (Rare) Masterlist Examples
Part of these individuals body have mysteriously turned translucent. This allows for any sort of translucent limbs, which may have visible bones or simply appear empty. Gore/Organs are not allowed!
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Crystallized (Rare) Masterlist Examples
It's not quite clear how, but some individuals have developed crystallized features. This may affect horns/hooves/claws, or a whole limb. These parts may be disconnected or partly floating thanks to magical spells. It may also cause an icy / snowflake aura (as those are ice crystals) around the character, or just floating earthen crystals.
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Plushified (Rare) Masterlist Examples
Parts of these beings have turned into plush. How curious. This allows for the addition of plush patches, stitches or plush limbs made of fabric to a character. It also allows for yarn in place of strands of hair!
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Bioluminiscent (Rare) Masterlist Examples
It's not quite clear how, but some individuals have developed glowing, bioluminicent body parts or markings. This may affect horns/hooves/claws, markings or scales.
NOTE: This trait only cannot fully replace a limb with different glowing material.
IMPORTANT: This trait is not needed for species that naturally glow such as Arma Caeli. You may add glow to things that naturally glow without needing this trait.
Earthen (Rare) Masterlist Examples
These creatures have body parts made out of stone, clay or earth. These parts may be disconnected or partly floating thanks to magical spells. It can also simply cause floating stones or pieces around the character.
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Watery (Rare) Masterlist Examples
Water magic seems to affect bits of these characters body, turning them liquid. These parts may be disconnected or partly floating ripples of water. There may also be bubbles floating around the character.
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Coral Growth (Rare) Masterlist Examples
Some beings have, wether on purpose or just because it happened, colorful coral growing on them!
NOTE: This trait allows coral to grow on the body of a character, but does not turn whole limbs into coral.
Sparkling (Rare) Masterlist Examples
These individuals shine so bright that they emanate sparkles or stars that surround them like an aura. The sparkles can be any shape or color.
NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!
IMPORTANT: You are free to add sparkle/shine to any artwork as a stylistical feature, this only concerns a very extreme sparkle effect that would be noticable in their world, and has taken on an almsot tangible form (similar to snowflakes floating).
Fungal (Rare) Masterlist Examples
Mushrooms have formed on the body of these creatures, either turning their limb into mushroom like material or sprouting mushrooms. This can cover any type of mushroom, and you may also add a bit of wood if they are reliant on growing on such.
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Dollicate (Rare) Masterlist Examples
Edible (Rare) Masterlist Examples
Cloudy (Rare) Masterlist Examples
Divine Halo (Rare) Masterlist Examples
Some divine beings can manifest a visible halo, floating behind or above their heads - and it is a sight to behold. This halo can be manifested at will.
IMPORTANT: Arma Caeli's halo of vis is not considered a divine halo, it is part of their being.
Feathered Wings (Rare) Masterlist Examples
Fae Wings (Rare) Masterlist Examples
Tentacular (Rare) Masterlist Examples
Leathery Wings (Rare) Masterlist Examples
Aquatic (Rare) Masterlist Examples
Gravitational (Rare) Masterlist Examples
Transformations
Some species are capable of transforming and shifting between different forms.Get your own Human!
These items will allow you to create your own Human.Basic Matter
Category: Special MYO
Uses: Human MYO
A bit of basic matter that seems to lack any sort of fancy features or appendages. How strange.
This item, upon usage, will grant you a Human MYO slot with all common traits!