Faun

Non Magical - (Generic Species)


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Lore

The Living

The Faun are mythical creatures that inhabit the lands far and wide. Their behaviors and appearance greatly varies depending on where they come from, as does their culture and customs. They are from a realm rather weak on magic, but that's not to say they don't know how to carry themselves. Most of them share a deep connection to nature. Their legs are sturdy and strong, and they're exceptional runners - easily outrunning humans.

In a world inhabited by humans and faun, conflicts arise at every corner. Humans stick to their villages, building more and more impressive buildings and weaponery, striving for simple lives in luxury. Southern faun tend to the abused forests, in tune with nature, desperate to protect the woods that are their home. Northern faun terrorize the vast mountain ranges in the far north, where it's so cold that hardly any humans choose to live there. These three groups have been coexisting more or less peacefully, with humans and northern faun being the usual trouble makers. Humans started hunting faun for fame and cheap labour. Northern faun started raiding villages. Southern faun try to establish peace with their northern kin, whilst struggling to stay alive. In these circumstances, many personal stories unfold- and they are more connected than one might think.

From the north

The roughest of the bunch, the northern faun are ragged and strong. Due to mostly living in the freezing mountains, their own color palette has adapted to fit that area, with litte saturation. They do have a thing for war paint however.

From the South

They live like their ancestors, hidden in woods and forests, within their own kind. They are at danger of being hunted down unless they stick to their groups. They blend in well with nature, especially in summer, with lush greens and warm colors.

Steam from the east

These faun have left their roots in the forests and wildness behind, moving into the cities alongside humans. Their colors have grown muted, more browns and greys, and their fashion style adjusted to city life.

Flowers from the west

The softest of the bunch, while living civilized lives, they have not left the woods behind. They can be found with pastel colored fur, soft in general.

The Undead

Although Ihrutia is a realm with little magic, it has not been left untouched by the influence of the reflection. In fact, certain individuals have discovered a wicked ritual that can be performed with certain conditions met: All that's needed is the grave of a faun, a dark intent, and an object infused with magic from the reflection. The result - Skelefaun. Deathly beautiful, strange creatures that exist at the brink between life and death. A Skelefaun doesn't come into the world fully grown- once most of their body has surfaced from the earth, they are much like children. They need a lot of care and the risk of them dying before ever reaching adult form is high. Occassionally, some of them retain memories or features of the being that gave them life. 

They tend to be fragile, not usually dangerous, but reports of rogue individuals have been made. Their bodies are thin and partly reminiscent of skeletons. They do have skin, but its taut against their limbs and very thin. It can break easily without bleeding. Their 'ribs' and spikes may shatter just as easily, but they are able to regrow them if treated well. Thanks to that, one may encounter the same Skelefaun with a different numbers of 'ribs'.

For obvious reasons, the creation of Skelefaun is highly questionable and more than frowned upon.


Features

All Living Faun have the following features!

  • Horns of any shape/size
  • Elf like ears that can be longer/shorter
  • Hooved feet alike a horse or deer
    • Short or longer fur tufts near their hooves (exception: Undead faun, see subtype!)
  • Markings on their body/legs 
    • markings can be any color, markings  may not be not highly detailed unless they are tattoos
  • long horse like tails or short deer like tails (exception: Undead faun, see subtype!)
  • human skin tones or grey tones
  • human eyes with a white sclera
    • colored sclera possible as a tattoo

Subtypes

Faun come in different subtypes. Click through the tabs below to learn more about them!

Northern ( Faun Subtype)

The roughest of the bunch, the northern faun are ragged and strong. Due to mostly living in the freezing mountains, their own color palette has adapted to fit that area, with litte saturation. They do have a thing for war paint however.

Southern ( Faun Subtype)

They live like their ancestors, hidden in woods and forests, within their own kind. They are at danger of being hunted down unless they stick to their groups. They blend in well with nature, especially in summer, with lush greens and warm colors.

Steam ( Faun Subtype)

These faun have left their roots in the forests and wildness behind, moving into the cities alongside humans. Their colors have grown muted, more browns and greys, and their fashion style adjusted to city life. They are technically the Eastern faun.

Western ( Faun Subtype)

The softest of the bunch, while living civilized lives, they have not left the woods behind. They can be found with pastel colored fur, soft in general. They love incorporating flowers into their fashion.

Undead ( Faun Subtype)

Common undead Faun/Skelefaun without any extra traits will have the following features:

  • Horns of any shape/size
  • Elf like ears that can be longer/shorter
  • Hooved feet alike a horse or deer
  • Limited markings on their body/legs 
  • No fur, taunt skin
  • No tail or a skeletal tail
  • Clawed hands
  • human skin tones or grey tones
  • markings can be any color, markings not highly detailed unless they are tattoos

Traits

These traits can be on top of any base MYO to create even more fun designs! Traits may be locked to a species, a subtype or they may work on any character.
Intricate Ears

Intricate Ears (Uncommon) Masterlist Examples

Category: Ear
Species: Faun
Element: Neutral
Granted By: Uncommon Wisp
Season: All year

There are those among the faun who still posses the ear shapes of older generations, much more prone to details and form changes. Some are even lined with fur. These ears must remain shaped like elf-ears and cannot turn into cat ears or the likes.

Floral

Floral (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Granted By: Soul Bloom
Season: Spring

Plant like growths on their bodies and a very in depth relationship with nature, these beings are quite the sight. This can range from sprouting flowers to having whole limbs made off of wood or plant matter. These parts may be disconnected or partly floating thanks to magical spells. There may also be floating flowers or petals around them. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

On Fire

On Fire (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Flame
Granted By: Lava Pepper
Season: Summer
Fire/Lava like flames being summoned around their body. Better be cautious around these folks! This can range from candle like flames around them to entire limbs cloaked in flame. These parts may be disconnected or partly floating wisps of fire. Smoke is not covered by this trait, only flames. These Flames may glow like real fire.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 
Thunderstruck

Thunderstruck (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Steel Rods
Season: Autumn
Sparks/Lightning around the individual. Shocking!  It only gathers around the body / can be discharged from the body.
 
NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!
Smoke Cloaked

Smoke Cloaked (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Smoke Elixir
Season: Autumn
Smoke, gas or mist gathering around the individual. These individuals often wear a mask that filter the potentially harmful bits of their smoke. The smoke should be wispy in form and may be semi-translucent.
 
NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!
Goopy

Goopy (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Blood Pudding
Season: Autumn

Some of the features of these individuals began to melt, or to turn into a type of wax or goo. Affected features may be deformed/have a pattern. It can affect parts such as horns & the body itself. This trait is not painful to the affected.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Mechanical

Mechanical (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Mechanical Limb
Season: Autumn

Mechanical limbs and addons or decorations of all kinds, crafted and built by professionals for those who are more prone to science than magic. These can be made from any  type of metal, with functioning joints. They cannot be translucent. These parts may also be disconnected or partly floating thanks to technology. The features of each species must be retained.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

IMPORTANT: You don't need this trait to create prosthetics for your character. Mechanical only refers to highly sought after and technologically advanced robotic limbs that integrate with the body in a way that there is no notable difference between it and a regular limb, think fullmetal alchemist!

 

Zombiefied

Zombiefied (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Granted By: Potion of Eternity
Season: Winter
These individuals look like death incarnate. From their scarred, tinted skin to raw chunks of flesh, or with visible bones... Do you want you want your character to look like the walking dead? The individual cannot be a full on skeleton, rather, their flesh should be affected and some limbs may be replaced with bones! Other forms of decay may present depending on where the character lives: For aquatic beings, barnacles or dead coral (muted in color) may stick to them. For those on land, critters may wander around the decayed parts.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Spectral

Spectral (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Ominous Chest
Season: Winter

Some parts of these creatures seem to be dissolving into a ghostly, spectral mass. The body part must visibly turn into spectral matter/fizzle out. These parts may be disconnected or partly floating. Spectral whisps may also float around the character. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Translucent

Translucent (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Potion of Clarity
Season: Autumn

Part of these individuals body have mysteriously turned translucent. This allows for any sort of  translucent limbs, which may have visible bones or simply appear empty. Gore/Organs are not allowed!

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Crystallized

Crystallized (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: Crystal Tonic
Season: Autumn

It's not quite clear how, but some individuals have developed crystallized features. This may affect horns/hooves/claws, or a whole limb. These parts may be disconnected or partly floating thanks to magical spells. It may also cause an icy / snowflake aura (as those are ice crystals) around the character, or just floating earthen crystals.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Plushified

Plushified (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Season: Winter

Parts of these beings have turned into plush. How curious. This allows for the addition of plush patches, stitches or plush limbs made of fabric to a character. It also allows for yarn in place of strands of hair!

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Bioluminiscent

Bioluminiscent (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Granted By: Glow Vine
Season: Spring

It's not quite clear how, but some individuals have developed glowing, bioluminicent body parts or markings. This may affect horns/hooves/claws, markings or scales.

NOTE: This trait only cannot fully replace a limb with different glowing material.

IMPORTANT: This trait is not needed for species that naturally glow such as Arma Caeli. You may add glow to things that naturally glow without needing this trait.

Earthen

Earthen (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: The Shatterer
Season: Autumn

These creatures have body parts made out of stone, clay or earth. These parts may be disconnected or partly floating thanks to magical spells. It can also simply cause floating stones or pieces around the character. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Watery

Watery (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Ocean Flute
Season: Summer

Water magic seems to affect bits of these characters body, turning them liquid. These parts may be disconnected or partly floating ripples of water. There may also be bubbles floating around the character.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Coral Growth

Coral Growth (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Coral Starter Kit
Season: Summer

Some beings have, wether on purpose or just because it happened, colorful coral growing on them!

NOTE: This trait allows coral to grow on the body of a character, but does not turn whole limbs into coral.

Sparkling

Sparkling (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Sparkle Powder
Season: Winter

These individuals shine so bright that they emanate sparkles or stars that surround them like an aura. The sparkles can be any shape or color.

NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!

IMPORTANT: You are free to add sparkle/shine to any artwork as a stylistical feature, this only concerns a very extreme sparkle effect that would be noticable in their world, and has taken on an almsot tangible form (similar to snowflakes floating).

Fungal

Fungal (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Season: Spring

Mushrooms have formed on the body of these creatures, either turning their limb into mushroom like material or sprouting mushrooms. This can cover any type of mushroom, and you may also add a bit of wood if they are reliant on growing on such. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Dollicate

Dollicate (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: Porcelain Limb
Season: Autumn
Parts of their body have been turned into a doll, joints and all! These doll parts can be made of different material, from resin to wood to porcelaine, as long as the parts are properly jointed! Parts may also be artistically painted.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Edible

Edible (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Flame
Granted By: Fiery Neon Cake
Season: Summer
Parts of their body turns into an processed edible material. It can be sweet like cake or candy, but may also be savory like soups or other dishes. They may also have decorations you may see on these dishes such as chocolate sprinkles, spices or sliced fruits/vegetables (although they do not grow the fruit like floral would!).
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Cloudy

Cloudy (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Cloudcall Elixir
Season: Spring
Clouds may sometimes gathering around the individual, following them around wherever they go. Sometimes, the clouds even affect limbs. They must be distinctly cloud shaped, think cartoon clouds.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Divine Halo

Divine Halo (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Divine Candle
Season: Winter

Some divine beings can manifest a visible halo, floating behind or above their heads - and it is a sight to behold. This halo can be manifested at will.

IMPORTANT: Arma Caeli's halo of vis is not considered a divine halo, it is part of their being.

Feathered Wings

Feathered Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Remedy of Heaven
Season: Spring
Those attuned to the winds may grow feathery wings at any location on their body.
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Fae Wings

Fae Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Fae Flower
Season: Spring
If you find the fae in you, you may be blessed with their wings. These can take the shape of butterlfy or bug wings in general, although some shapes are free and wild!
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Tentacular

Tentacular (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Season: Autumn
Dabbling into too many suspicous dishes and potions may have you end up with some...slithery extra limbs. Some beings grow tentacles on their body. They can be smooth, slimy and may have suckers.
 
NOTE: This trait is limited at up to 8 tentacles. If a species has tentacles already, these have to exist in addition to that and cannot replace them.
Leathery Wings

Leathery Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Granted By: Remedy of Hell
Season: Winter
Those attuned to the dark may grow leathery, demon like wings at any location on their body.
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Aquatic

Aquatic (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Potion of the Deep
Season: Summer
Some whisper that those who spend too much time near the sea will grow gills, scales or even fins! These fins can be placed anywhere and may also appear as fin-like wings.
 
Gravitational

Gravitational (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Gravitational Core
Season: Autumn
A very out there body mod leaves some people with detachable limbs. This can affect the head, arms, legs, tails or wings. These limbs are still attached to the body by a string of spark magic, and this causes no pain.
 
NOTE: This trait should not be showing any hard gore.

Transformations

Some species are capable of transforming and shifting between different forms.

Get your own Faun!

These items will allow you to create your own Faun.
<a href="https://realms-away.online/world/items?name=The Seasons Bouquet" class="display-item">  <i class="fas fa-magic mr-1"></i>The Seasons Bouquet</a>

Category: MYO

Uses: Faun MYO

A bouquet made up of flowers from all four parts of Ihrutia. It is a common gift to new faun parents from their peers and as such, holds a big symbolic meaning.

This item, upon usage, will grant you a Living Faun MYO slot with all common traits!

Find this item:
<a href="https://realms-away.online/world/items?name=Mystifying Skull" class="display-item">  <i class="fas fa-magic mr-1"></i>Mystifying Skull</a>

Category: MYO

Uses: Faun MYO

This skull radiates a strange force, mayhaps coming from the gem in its forehead...Surely, it is more than just decorative?

This item, upon usage, will grant you a Undead Faun MYO slot with all common traits!

Find this item:
Associated Location
Associated Event