Beastling

Highly Magical - (Original Species)
If you have any questions, do not be shy and feel free to inquire on discord!

Lore

Looks can deceive

In Varelia, many beings have made their home, and most of them are Beastlings. These shapeshifting magical creatures may appear harmless at first glance - but many a traveller has underestimated them to meet a gruesome end. While their mini form is small and agile, Beastlings are capable of shifting into humanoid or bigger, anthro forms that can easily tower over a human. They do not hesitate to use this state to keep opponents at bay.

Even among themselves, tensions between the known subtypes can run high. Each Beastling subtype has unique features and different preferences in their ways of living, which may lead to clashes at times.

We shift & fight

In the world of Beastlings, there are certain classes and fighting styles people can take on and study. Jobs tend to differ based on the hub or area someone lives in, while classes all have a place they believe to have originated from. While we list classes based on their origin, anyone can take it upon themselves to travel and learn all the classes!

Beastling are also able to fight in their feral form, wielding their weapons via magic and sometimes their tails.

Build & Enhancements

Beastlings cover a great spectrum of height they can grow to, with females being commonly smaller than males. Most females only grow from 1,45m to about 1,60m, with rare exceptions going above. Males typically range from 1,50m to 2,00m although the tall individuals are rather uncommon as well. Only enhanced Beastlings, those affected by Stydian technology and treatments, will grow past these boundaries of up to 2,50m. An enhanced Beastling can be spotted by their non-white sclera (aside from their unnatural size), and often abused magic store or sensors (eg. cut tails on a Lopilu, missing whiskers on a Vulpel). Due to either forsaking their kind and allying with Stydians, or ending up there as test subjects, they are an exceedingly rare sight.

Also thanks to their magic, Beastlings that reach adulthood will age without it being visible, as long as their magic level is high enough to sustain youth. Most Beastlings fear growing old on the outside, a kind of vanity not unknown to other races as well. This, too, is used against them at times.

 


The same, but different

Beastling subtypes are quite varied in their looks and culture, so if you want to know more about the lore for a specfic subtype, this section is for you!

The Lopilu, magical Manes

A leporine species that lives in tight-knit communities, the most wide spread of Beastlings. Mostly built small and slender, the Lopilu should not be underestimated in battle. Their long ears help their guards detect danger way before it arrives, usually giving them enough time to prepare, and is also capable of sensing magic. Lopilu prefer to be in humanoid form, as it suits their lifestyle built around cities more.

Their long tails and manes are their pride. Many Lopilu choose to wear their tails in different styles, and often integrate their weapon holsters into it (if they are a fighter, that is). Their Manes may also help them wield weapons or other objects. Their arms and legs can be covered in elaborate patterns, however their face and torso tend to stay mostly free of those. Their coloration often depends on their home hub, although not all of them stay there forever, so you can always design freely.

As written above, a Lopilu's mane is their biggest source of pride, but also power. Inherently, their magic is stored in their tails. As such, losing a tail is not only shameful, but also a big loss in strength. Losing a whole tail is often a death sentence over time, and losing bits of it can wear a Lopilu down considerably. Similar to a cat losing it's whiskers, they find themselves disoriented and weak due to their passive and natural reliance on magic. This fact is often used by their enemies. That being said, it is very possible for one to learn to live with less of a tail. Although something that most would consider to rather die from, they can learn to use their other senses more effectively. Their manes will also grow back with time, but it does take long to do so.

The Vulpel, Acorns and Fortune

The Vulpel are fox/squirrel like in appearance, and primarily active during the day. They inhabit the lush green Ancient Woods and defend it with all their might, relying on its many fruits and nuts for sustenance. Vulpel are very playful and would like to play all day and night - a similarity  to the common myths about fae. This is probably also why the Fae Glade is one of their central towns.

For a Vulpel, their whiskers are a much needed way to sense and control magic, whereas they store it in their long tails - much like the Lopilu. Unlike them, a Vulpel's tail has a solid base with muscle and bone and thus can be moved freely. They like tying bows around them. If caught by evil Stydians, they may lose a tail or two - depending on how many they have. While they are capable of growing them back, this is an agonizing, slow progress. Removing their whiskers will also severely weaken them. Due to these risks, the Vulpel have overall lived a more guarded life, preferring their small mini form to hide away easier.

The Vesperus, Blood and Honor

On the other side, the Vesperus are fox/bat like in appearance, and rise during the night. They prefer bugs and blood to feed on, and live in the spooky, dark parts of the Ruined Woods. They are the natural enemy of the Vulpel, although it is unknown what exactly started this conflict. Being neighbors certainly has something to do with it.

For the Vesperus, their sensitive ears are capable of sensing magic as well. They store it in their neck, which contains a special pouch that is not visible from the outside. Should it be punctured, the magic would seep out of it slowly. As with the other Beastling, a Vesperus being caught would be targeted in these areas to weaken them. It is however exceedingly rare for them to get caught, as their mini bat forms are very fast and agile, only out at night, and mostly within the ruined woods. Those who step out of there know they face the same risks as the Lopilu.

The Lupicus, Moon and Water

The Lupicus are the most elusive of Beastling, inhabiting Moondew, a city hidden within thick fog and mist. They are wolf/goat like in appearance. They have long decided that, in order to avoid chaos and conflict, isolation is the best solution. They are worshippers of the moon who live for the thrill of a hunt in a moonlit night. Proud creatures with a tendency to look down on others.

A Lupicus senses and controls magic through their crown, which is a part of them as much as a Vulpel's whiskers. They grow long furry mantles that run from their shoulders down their back into their tails, which is where their magic storage is located. A severely cut mantle means loss of magic and potentially life. Due to their isolation, very few Lupicus have ever fallen into the hands of the Stydians - but they also didn't interact with the outside world much until recently.

The Felespio, Gems and Courage

Unlike the Lupicus, the Felespio did not actively seek out a life in isolation - it just happened to turn out that way, as they prefer to live in cool burrows deep below the Crystal Desert. They have the features of a cat and scorpion, being very well adjusted to heat and digging. Through this, they unearth many gemstones and precious metals, which have since become an important part of their culture as well as trade. 

Felespio store magic in their strong arms and claws, which makes them much more durable, allowing them to dig through hardened stone. Their third eye, resembling a gemstone on their forehead, is the magic sensor. It is a popular rarity among Stydians, treated like an actual gem by the rich and cruel. Fortunately for them, the roughness of the desert and the geographical location has kept most Stydians away from the Felespios grounds, granting them rather peaceful lives.

 


Features

All beastlings have these features! Please refer to the subtypes below for details.

  • Mini: Small body (pokemon like/cute/chibi/small), no full head of hair but can have bangs/sidebangs
  • Humanoid: Human body and face with Beastling legs, ears and tails and some fur/markings.
  • Walker: humanoid body, but anthro face with a defined snout. Little to no skin.
  • Ride: A bigger feral form that would be strong enough to carry someone.
  • A body part to sense magic
  • A body part to store magic
  • Digitigrade feet (Beastlings never have human feet)

When it comes to colors, their skin tones (not fur color and markings!) are limited to any natural tone, greys, and less saturated hues. Vibrant skin colors do not exist naturally, but may happen for enhanced or traited individuals.

Subtypes

Beastling come in different subtypes. Click through the tabs below to learn more about them!

Vulpel (Beastling Subtype)

The squirrelfoxes! 

Important points:

  • Tails (stores magic)
  • 2 Whiskers (senses magic)

Please refer to the visual reference of a common Vulpel for all design details!

Vesperus (Beastling Subtype)

The batfoxes! 

Important points:

  • Neck area (stores magic)
  • Sensitive Ears (senses magic)

Please refer to the visual reference of a common Vesperus for all design details!

Lopilu (Beastling Subtype)

The maned bunnies! 

Important points:

  • Long silky manes (stores magic)
  • Split bunny ears (senses magic)

Please refer to the visual reference of a common Lopilu for all design details!

Lupicus (Beastling Subtype)

The sheep wolves! 

Important points:

  • Fur mantle (stores magic)
  • Common "Crown" with one segment at the side of their face/cheeks (senses magic). See below!

Please refer to the visual reference of a common Lupicus for all design details!

 

Felespio (Beastling Subtype)

The scorpion cats!

Important points:

  • Strong paws/arms (stores magic)
  • Common Third eye (senses magic). See below!

Please refer to the visual reference of a common Felespio for all design details!

Traits

These traits can be on top of any base MYO to create even more fun designs! Traits may be locked to a species, a subtype or they may work on any character.
Long Mantle

Long Mantle (Uncommon) Masterlist Examples

Category: Misc
Species: Beastling (Lupicus subtype)
Element: Neutral
Granted By: The Full Moon
Season: All year

Some Lupircus grow longer mantles, which they like to braid or decorate.

Short Mantle

Short Mantle (Rare) Masterlist Examples

Category: Misc
Species: Beastling (Lupicus subtype)
Element: Neutral
Granted By: The Cresent Moon
Season: All year

Some mantles are cut shorter than others, even to the point of having no fur around the neck (and only going down their back)!

Leader's Mantle

Leader's Mantle (Extraordinary) Masterlist Examples

Category: Tail
Species: Beastling (Lupicus subtype)
Element: Neutral
Granted By: The Red Moon
Season: All year

It's said that a true leader can grow 2-6 tails!

Elaborate Crown

Elaborate Crown (Uncommon) Masterlist Examples

Category: Head
Species: Beastling (Lupicus subtype)
Element: Neutral
Granted By: The Crown
Season: All year

A Lupircus may develop a crown that is more elaborate in shape, material and size, sometimes even reaching across their face or behind their head! Elaborate crowns can have more than one segment, grow big (past the cheek), have complex shapes or gemstone addons.

Sleeved

Sleeved (Uncommon) Masterlist Examples

Category: Limb
Species: Beastling (Felespio subtype)
Element: Neutral
Granted By: Ruby Talisman
Season: All year

Elegant sleeves grow from the arms of these Felespio. They can reach down to the floor, but halt their growth there.

Clawed

Clawed (Rare) Masterlist Examples

Category: Limb
Species: Beastling (Felespio subtype)
Element: Neutral
Granted By: Topaz Talisman
Season: All year

Those who grow extra claws on their arms are often expected to be great hunters. These claws are retractable.

Armed

Armed (Extraordinary) Masterlist Examples

Category: Limb
Species: Beastling (Felespio subtype)
Element: Neutral
Granted By: Diamond Talisman
Season: All year

Sometimes, a four armed Felespio is born. They are a very special sight, and often highly revered.

Irregular Third Eye

Irregular Third Eye (Uncommon) Masterlist Examples

Category: Head
Species: Beastling (Felespio subtype)
Element: Neutral
Granted By: Heliodor Talisman
Season: All year

While usually round or oval in shape, sometimes a Felespio's third eye can take on more complex shapes.

Enhanced

Enhanced (Extraordinary) Masterlist Examples

Category: Misc
Species: Beastling
Element: Neutral
Granted By: TBE
Season: All year

Enhanced Beastling were subject to stydian experimentation and have  thus grown more powerful. They can be spotted by their non-white sclera, and often taller built.

Horned

Horned (Rare) Masterlist Examples

Category: Head
Species: Beastling
Element: Neutral
Granted By: Devil Bloom
Season: All year

It just so happens that some beastlings grow horns. Though no one really knows why and when it does!

Spikey

Spikey (Uncommon) Masterlist Examples

Category: Misc
Species: Beastling
Element: Neutral
Granted By: Cursed Rose
Season: All year

Growing spikes makes them harder to hug, but hey, at least they look cool?

Fanged

Fanged (Rare) Masterlist Examples

Category: Head
Species: Beastling
Element: Neutral
Granted By: Dreadplant
Season: All year

Some Beastlings grow large fangs or tusks that remain visible even when they close their mouth.

NOTE: sharp teeth that are not visible through a closed mouth or tiny vampire fangs that slightly peek out from the top lip do not need this trait!

Classy Collar

Classy Collar (Uncommon) Masterlist Examples

Category: Neck
Species: Beastling (Vesperus subtype)
Element: Neutral
Granted By: Vial of weak Blood
Season: All year

Some Vesperus have grown collars that are not solely made of fur, but rather a mysterious sturdy material reminiscent of leather. These collars must reach all the way around their neck, but can take different forms. They must appear to be part of their body (so no necklaces or accessories).

Dracula Collar

Dracula Collar (Extraordinary) Masterlist Examples

Category: Neck
Species: Beastling (Vesperus subtype)
Element: Neutral
Season: All year

Very rarely, a Vesperus may grow the collar of glory, in the style of Dracula himself! This collar is also made of a leathery material, but unlike the more common Classy Collars, it grows from the shoulders to wrap around the back of their head dracula style.

Vampiric Cape

Vampiric Cape (Rare) Masterlist Examples

Category: Neck
Species: Beastling (Vesperus subtype)
Element: Neutral
Season: All year

Some Vesperus develop a cape-like appendage on their neck.

Petite Ears

Petite Ears (Uncommon) Masterlist Examples

Category: Ear
Species: Beastling (Vesperus subtype)
Element: Neutral
Granted By: Vial of Sweet Blood
Season: All year

The ears of these Vesperus stayed cute, small, and somewhat round.

Exceptional Tails

Exceptional Tails (Uncommon) Masterlist Examples

Category: Tail
Species: Beastling (Vulpel subtype)
Element: Neutral
Granted By: Tasty Acorn
Season: All year

Vulpel who were blessed in the tail department, sporting 3-6 tails!

Lavish Tails

Lavish Tails (Extraordinary) Masterlist Examples

Category: Tail
Species: Beastling (Vulpel subtype)
Element: Neutral
Granted By: Hearty Hazelnut
Season: All year

Very few Vulpel end up growing 7 to 9 tails, but those that exist are certainly regarded in awe.

Whispy Whiskers

Whispy Whiskers (Uncommon) Masterlist Examples

Category: Head
Species: Beastling (Vulpel subtype)
Element: Neutral
Granted By: Cheery Chestnut
Season: All year

Sometimes, the whiskers of a Vulpel will grow longer than usual, giving them a floaty more regal look.

Lengthy Tails

Lengthy Tails (Rare) Masterlist Examples

Category: Tail
Species: Beastling (Vulpel subtype)
Element: Neutral
Granted By: Lofty Pine Nut
Season: All year

Sometimes a Vulpel's tail grows way longer than normal, longer than they stand tall! It is still able to curl all the way if they want, but can also be worn as a fur boa.

Royal Mane

Royal Mane (Extraordinary) Masterlist Examples

Category: Tail
Species: Beastling (Lopilu subtype)
Element: Neutral
Granted By: Royal Sprout
Season: All year

Some Lopilu are more fortunate than others in the mane and magic department. These are the very fortunate ones with tails that are longer than they are tall! This allows for silk trails longer than an arm's length as well.

Scalloped Ears

Scalloped Ears (Rare) Masterlist Examples

Category: Ear
Species: Beastling (Lopilu subtype)
Element: Neutral
Granted By: Scalloped Herb
Season: All year

These Lopilu are quite special with their fancy scalloped ears instead of smooth edges!

(This trait was designed by xXAuraTaurusXx!)

Frayed Ears

Frayed Ears (Uncommon) Masterlist Examples

Category: Ear
Species: Beastling (Lopilu subtype)
Element: Neutral
Granted By: Frayed Herb
Season: All year

These Lopilu's ears look frayed and rough, like they went through a lot.

 

Curled Ears

Curled Ears (Uncommon) Masterlist Examples

Category: Ear
Species: Beastling (Lopilu subtype)
Element: Neutral
Granted By: Curled Herb
Season: All year

These ears cutely curl into themselves!

Silk Trails

Silk Trails (Rare) Masterlist Examples

Category: Limb
Species: Beastling (Lopilu subtype)
Element: Neutral
Granted By: Silk Herb
Season: All year

While most Lopilu store magic only in their lucious manes, some of them also grow mane-like fur near their elbows, ankles or knees. This fur can at most be as long as an arm, unless combined with the Royal Mane trait.

(This trait was designed by Lucifer!)

Floral

Floral (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Granted By: Soul Bloom
Season: Spring

Plant like growths on their bodies and a very in depth relationship with nature, these beings are quite the sight. This can range from sprouting flowers to having whole limbs made off of wood or plant matter. These parts may be disconnected or partly floating thanks to magical spells. There may also be floating flowers or petals around them. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

On Fire

On Fire (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Flame
Granted By: Lava Pepper
Season: Summer
Fire/Lava like flames being summoned around their body. Better be cautious around these folks! This can range from candle like flames around them to entire limbs cloaked in flame. These parts may be disconnected or partly floating wisps of fire. Smoke is not covered by this trait, only flames. These Flames may glow like real fire.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 
Thunderstruck

Thunderstruck (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Steel Rods
Season: Autumn
Sparks/Lightning around the individual. Shocking!  It only gathers around the body / can be discharged from the body.
 
NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!
Smoke Cloaked

Smoke Cloaked (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Flame
Granted By: Smoke Elixir
Season: Summer
Smoke, gas or mist gathering around the individual. These individuals often wear a mask that filter the potentially harmful bits of their smoke. The smoke should be wispy in form and may be semi-translucent.
 
NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!
Goopy

Goopy (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Blood Pudding
Season: Autumn

Some of the features of these individuals began to melt, or to turn into a type of wax or goo. Affected features may be deformed/have a pattern. It can affect parts such as horns & the body itself. This trait is not painful to the affected.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Mechanical

Mechanical (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Mechanical Limb
Season: Autumn

Mechanical limbs and addons or decorations of all kinds, crafted and built by professionals for those who are more prone to science than magic. These can be made from any  type of metal, with functioning joints. They cannot be translucent. These parts may also be disconnected or partly floating thanks to technology. The features of each species must be retained.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

IMPORTANT: You don't need this trait to create prosthetics for your character. Mechanical only refers to highly sought after and technologically advanced robotic limbs that integrate with the body in a way that there is no notable difference between it and a regular limb, think fullmetal alchemist!

 

Zombiefied

Zombiefied (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Granted By: Potion of Eternity
Season: Winter
These individuals look like death incarnate. From their scarred, tinted skin to raw chunks of flesh, or with visible bones... Do you want you want your character to look like the walking dead? The individual cannot be a full on skeleton, rather, their flesh should be affected and some limbs may be replaced with bones! Other forms of decay may present depending on where the character lives: For aquatic beings, barnacles or dead coral (muted in color) may stick to them. For those on land, critters may wander around the decayed parts.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Spectral

Spectral (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Ominous Chest
Season: Winter

Some parts of these creatures seem to be dissolving into a ghostly, spectral mass. The body part must visibly turn into spectral matter/fizzle out. These parts may be disconnected or partly floating. Spectral whisps may also float around the character. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Translucent

Translucent (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Potion of Clarity
Season: Autumn

Part of these individuals body have mysteriously turned translucent. This allows for any sort of  translucent limbs, which may have visible bones or simply appear empty. Gore/Organs are not allowed!

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Crystallized

Crystallized (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: Crystal Tonic
Season: Autumn

It's not quite clear how, but some individuals have developed crystallized features. This may affect horns/hooves/claws, or a whole limb. These parts may be disconnected or partly floating thanks to magical spells. It may also cause an icy / snowflake aura (as those are ice crystals) around the character, or just floating earthen crystals.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Plushified

Plushified (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Season: Winter

Parts of these beings have turned into plush. How curious. This allows for the addition of plush patches, stitches or plush limbs made of fabric to a character. It also allows for yarn in place of strands of hair!

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Bioluminiscent

Bioluminiscent (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Granted By: Glow Vine
Season: Spring

It's not quite clear how, but some individuals have developed glowing, bioluminicent body parts or markings. This may affect horns/hooves/claws, markings or scales.

NOTE: This trait only cannot fully replace a limb with different glowing material.

IMPORTANT: This trait is not needed for species that naturally glow such as Arma Caeli. You may add glow to things that naturally glow without needing this trait.

Earthen

Earthen (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: The Shatterer
Season: Autumn

These creatures have body parts made out of stone, clay or earth. These parts may be disconnected or partly floating thanks to magical spells. It can also simply cause floating stones or pieces around the character. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Watery

Watery (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Ocean Flute
Season: Summer

Water magic seems to affect bits of these characters body, turning them liquid. These parts may be disconnected or partly floating ripples of water. There may also be bubbles floating around the character.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Coral Growth

Coral Growth (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Coral Starter Kit
Season: Summer

Some beings have, wether on purpose or just because it happened, colorful coral growing on them!

NOTE: This trait allows coral to grow on the body of a character, but does not turn whole limbs into coral.

Sparkling

Sparkling (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Sparkle Powder
Season: Winter

These individuals shine so bright that they emanate sparkles or stars that surround them like an aura. The sparkles can be any shape or color.

NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!

IMPORTANT: You are free to add sparkle/shine to any artwork as a stylistical feature, this only concerns a very extreme sparkle effect that would be noticable in their world, and has taken on an almsot tangible form (similar to snowflakes floating).

Fungal

Fungal (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Season: Spring

Mushrooms have formed on the body of these creatures, either turning their limb into mushroom like material or sprouting mushrooms. This can cover any type of mushroom, and you may also add a bit of wood if they are reliant on growing on such. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Dollicate

Dollicate (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: Porcelain Limb
Season: Autumn
Parts of their body have been turned into a doll, joints and all! These doll parts can be made of different material, from resin to wood to porcelaine, as long as the parts are properly jointed! Parts may also be artistically painted.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Edible

Edible (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Flame
Granted By: Fiery Neon Cake
Season: Summer
Parts of their body turns into an processed edible material. It can be sweet like cake or candy, but may also be savory like soups or other dishes. They may also have decorations you may see on these dishes such as chocolate sprinkles, spices or sliced fruits/vegetables (although they do not grow the fruit like floral would!).
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Cloudy

Cloudy (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Cloudcall Elixir
Season: Spring
Clouds may sometimes gathering around the individual, following them around wherever they go. Sometimes, the clouds even affect limbs. They must be distinctly cloud shaped, think cartoon clouds.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Divine Halo

Divine Halo (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Divine Candle
Season: Winter

Some divine beings can manifest a visible halo, floating behind or above their heads - and it is a sight to behold. This halo can be manifested at will.

IMPORTANT: Arma Caeli's halo of vis is not considered a divine halo, it is part of their being.

Feathered Wings

Feathered Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Remedy of Heaven
Season: Spring
Those attuned to the winds may grow feathery wings at any location on their body.
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Fae Wings

Fae Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Fae Flower
Season: Spring
If you find the fae in you, you may be blessed with their wings. These can take the shape of butterlfy or bug wings in general, although some shapes are free and wild!
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Tentacular

Tentacular (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Season: Autumn
Dabbling into too many suspicous dishes and potions may have you end up with some...slithery extra limbs. Some beings grow tentacles on their body. They can be smooth, slimy and may have suckers.
 
NOTE: This trait is limited at up to 8 tentacles. If a species has tentacles already, these have to exist in addition to that and cannot replace them.
Leathery Wings

Leathery Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Granted By: Remedy of Hell
Season: Winter
Those attuned to the dark may grow leathery, demon like wings at any location on their body.
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Aquatic

Aquatic (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Potion of the Deep
Season: Summer
Some whisper that those who spend too much time near the sea will grow gills, scales or even fins! These fins can be placed anywhere and may also appear as fin-like wings.
 
Gravitational

Gravitational (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Gravitational Core
Season: Autumn
A very out there body mod leaves some people with detachable limbs. This can affect the head, arms, legs, tails or wings. These limbs are still attached to the body by a string of spark magic, and this causes no pain.
 
NOTE: This trait should not be showing any hard gore.

Transformations

Some species are capable of transforming and shifting between different forms.
Mini

Mini Masterlist Examples

Species: Beastling
Granted By: None, this transformation is available for use anytime!

The smallest form accessible to all Beastling, and the one most preferred for those living in the wild. Beastlings can change between this and other forms at will.

Humanoid

Humanoid Masterlist Examples

Species: Beastling
Granted By: None, this transformation is available for use anytime!

When a beastling wants to feel closer to humanity, they can attain the ability to shift into a form even closer to that of humans. This transformation is complex, and especially popular with the very open Lopilu subtype - perhaps due to the ease of use in other realms. Humanoid beastling have human noses.

NOTE: some older beastling art may depict humanoids with a little animal nose, this was before RA V3 and is no longer valid for new designs.

Walker

Walker Masterlist Examples

Species: Beastling
Granted By: None, this transformation is available for use anytime!

All Beastlings have the ability to shift into an anthro form., which is commonly referred to as the Walker form (perhaps due to Beastling observing humanoids walking around their area in the past.) This is most often done for practical reasons and has become more popular with human travellers getting deeper into Beastling territory. Some prefer it over the humanoid form as it keeps the bigger snouts and animalistic facial features and fur in favor of bare skin,  giving a more menacing/threatening look - although some Beastling's fur color may suggest that they do have patches of skin showing (mostly around their chest/stomach). For this reason, it also is easier to learn than a full humanoid transformation. 

Ride

Ride Masterlist Examples

Species: Beastling
Granted By: Ride Item

All beastlings can turn into forms that are big enough for a partner to hop on and ride. It is a useful but quite old fashioned and severely mistreated transformation that often is abused by Stydians. Not every beastling chooses to even learn this transformation.

Ascended

Ascended Masterlist Examples

Species: Beastling

Currently, only Lopilu have mastered Ascension!

The ascended form of a Lopilu, said to be a technique lost with time. Recently, the founder of Nightglade, Janus, has made an effort to return this knowledge to the general Lopilu public through his diciples, Night and Light. Those who manage to ascend unlock the ability to enter ascended mode at will, which boosts their ability to efficiently wield magic, enhancing their combat skills. It takes a toll on the body, however, so it is not recommended to stay in this form for long periods of time.

While in ascended form, Lopilu gain some new visual features! They sprout wings resembling their ears from their lower back/upper butt, which improves their ability to sense and use magic. They can have 1-3 pairs of such wings, and they can be really small and look exactly like their ears, or take on more elaborate forms. These wings must correspond to their ear shape: A lopilu with curled ears will also have curled wings. Additionally, the wings must have a clearly seperated base and wing area. The base is made of the same material as their outer ears (fur), and then the biggest part of the wings resembles their inner ear and has a similar, leathery feel to it. Optionally, their magic may manifest as glowing streaks/patterns around them and their ears!

-> Visual Guide to Ascension


Get your own Beastling!

These items will allow you to create your own Beastling.
<a href="https://realms-away.online/world/items?name=Loyal Mask" class="display-item">Loyal Mask</a>

Loyal Mask

Slot

Category: MYO

Uses: Beastling MYO

A mask adorned in delicate blooms collected from the Fountain of Creation. It is said to grant it's owner luck and a long life. 

This item, upon usage, will grant you a Lopilu MYO slot with all common traits!

<a href="https://realms-away.online/world/items?name=Valiant Mask" class="display-item">Valiant Mask</a>

Category: MYO

Uses: Beastling MYO

A handmade mask with the face of a fox...squirrel? 

This item, upon usage, will grant you a Vulpel (Beastling) MYO slot with all common traits! 

<a href="https://realms-away.online/world/items?name=Vicious Mask" class="display-item">Vicious Mask</a>

Category: MYO

Uses: Beastling MYO

A handmade mask with the face of a fox...bat? 

This item, upon usage, will grant you a Vesperus (Beastling) MYO slot with all common traits! This includes the day or dawn bloodline.

<a href="https://realms-away.online/world/items?name=Fearless Mask" class="display-item">Fearless Mask</a>

Category: MYO

Uses: Beastling MYO

A cheery, playful mask that drives all bad thoughts and spirits away.

This item, upon usage, will grant you a Felespio MYO slot with all common traits!

<a href="https://realms-away.online/world/items?name=Luminous Mask" class="display-item">Luminous Mask</a>

Category: MYO

Uses: Beastling MYO

This mysterious mask will glow softly in the moonlight.

This item, upon usage, will grant you a Lupircus MYO slot with all common traits!

Associated Event
Associated Locations
Associated Factions