Saurian
Non Magical - (Generic Species)
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Lore
The Desert Dinos
Saurians are known to inhabit the deserts and hot areas of Neo-Maera. They tend form tribes, although there have been loners before - which just makes their life more insecure. Tribes are usually led by the strongest of the hunters and their partner and are rather close-knit, and generally peaceful. However, traitors and weak links may be punished ruthlessly, killed, or even eaten, depending on how your tribe rolls. Within tribes, all saurians generally try to fill a role: Anything that's useful to the tribe has a place in it. The hunters are the most famous group, but there's also cooks, those that take care of 'hatchlings', gatherers, craftsmen (and women), medics (and their leader), a shaman and apprentice etc.
Due to the heat and thanks to their sturdy scales, they like to dress lightly, with beads, feathers, jewelry, fur and warpaint - think prehistoric fashion and jewelry. They use what they can get in the harsh desert, but also things they aquire by trade. Gold jewelry is more commonly worn by females, as they like to decorate themselves. Female dinos birth soft shelled eggs, which will need care once they enter the world. They are rather small though, and the hatchlings grow a lot during their first weeks. Egg care is pretty time consuming and usually done by the parent, unless the tribe takes care of all young.
Scale Colors
Each Dino has scales of a certain color. These scale colors have thus developed to show which subtype a saurian belongs to. There are certain characteristics associated with a certain color. While it's mostly an old belief, and not necessarily accurate, most dinos know about it. Check out the subtypes below for more info on the different types! Not to worry though if your dino is somewhat inbetween (eg. orangey-brown scales), you can pick either brown or golden scale!
Features
Common design points:
- Short pointed ears
- Smooth skin with bits of scales & markings
- human skin tones or grey tones, alternatively desaturated versions of their scale color (eg. a muted green for verdant scales, muted blue for indigo scales)
- scales of one of the subtype colors covering variable amounts of their body
- markings are ok but if they are too elaborate/detailed they are more likely to be tattoos
- Tail can have pointy ends, a club, spikes (see dinosaur tails!)
- must be shorter than the saurian is tall
- cannot have a ridge/spine without a trait (yet)
- males: thicc tail with feathers/fur at the base + optional spikes
- females: thin tail with feathers/fur at the base + optional spikes
- Head Spikes
- males: 4 head spikes, bigger. Cannot be taking elaborate forms like horns, must remain spike/simple.
- females: 2 head spikes, smaller. Cannot be taking elaborate forms like horns, must remain spike/simple.
- Spikes on their body (anywhere, optional)
- Clawed feet with 4 claws (not always visible on old chibis, sorry!)
- Eyes White sclera + colored iris/pupil
- but some dinos have a colorful or black sclera due to a specific, somewhat dangerous ritual...
Subtypes
Crimson Scales (Saurian Subtype)
Includes reds,pinks and some orange hues. Said to be great fighters, temperamental, fiery.
Indigo Scales (Saurian Subtype)
Includes all sorts of blueish and purple hues. Said to be calm, spiritual, intelligent.
Brown Scales (Saurian Subtype)
Brown, beige and earthy colors. Said to be sturdy, resilient, loyal.
Golden Scales (Saurian Subtype)
Mostly yellows, light oranges, gold/sand tones. Said to be resourceful, wealthy, great traders.
Verdant Scales (Saurian Subtype)
Green, mossy colors. Said to be in tune with nature, exceptional healers, grounded.
Ashen Scales (Saurian Subtype)
Black, smokey greys and white. Said to be mysterious, secretive, unpredictable.
Traits
Giga Tail (Rare) Masterlist Examples
Amongst Saurians, some are born with a unit of a tail, longer than they are tall. This tail keeps its thickness for males and females, so males are thick and wide while females are slim.
Fluffy (Rare) Masterlist Examples
Season: Winter
Individuals that inhabit cold climates may grow thicker and longer fur to keep warm. This fur may grow in areas that a species usually does not grow fur in, or just heavily amplify existing fur.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
NOTE: If a species naturally has some longer tufts of fur in an area, such as near the hooves of faun or equos, the fluffy trait is not needed.
Floral (Rare) Masterlist Examples
Season: Spring
Plant like growths on their bodies and a very in depth relationship with nature, these beings are quite the sight. This can range from sprouting flowers to having whole limbs made off of wood or plant matter. These parts may be disconnected or partly floating thanks to magical spells. There may also be floating flowers or petals around them.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
On Fire (Rare) Masterlist Examples
Fire/Lava like flames being summoned around their body. Better be cautious around these folks! This can range from candle like flames around them to entire limbs cloaked in flame. These parts may be disconnected or partly floating wisps of fire. Smoke is not covered by this trait, only flames. These Flames may glow like real fire.
Thunderstruck (Rare) Masterlist Examples
Sparks/Lightning around the individual. Shocking! It only gathers around the body / can be discharged from the body.
Smoke Cloaked (Rare) Masterlist Examples
Smoke, gas or mist gathering around the individual. These individuals often wear a mask that filter the potentially harmful bits of their smoke. The smoke can be cloud-like or wispy in form and may be semi-translucent.
Goopy (Rare) Masterlist Examples
Season: Summer
(ex. melting) The heat caused some of the features of these individuals to melt, or to turn into a type of wax or goo. Affected features may be deformed/have a pattern. It can affect parts such as horns & the body itself. This trait is not painful to the affected.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Mechanical (Rare) Masterlist Examples
Season: Autumn
Mechanical limbs and addons or decorations of all kinds, crafted and built by professionals for those who are more prone to science than magic. These can be made from any type of metal, with functioning joints. They cannot be translucent. These parts may also be disconnected or partly floating thanks to technology. The features of each species must be retained.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
NOTE: You don't need this trait to create prosthetics for your character. Mechanical only refers to highly sought after and technologically advanced robotic limbs that integrate with the body in a way that there is no notable difference between it and a regular limb, think fullmetal alchemist!
Zombiefied (Rare) Masterlist Examples
These individuals look like death incarnate. From their scarred, tinted skin to raw chunks of flesh, or with visible bones... Do you want you want your character to look like the walking dead? The individual cannot be a full on skeleton, rather, their flesh should be affected and some limbs may be replaced with bones! Other forms of decay may present depending on where the character lives: For aquatic beings, barnacles or dead coral (muted in color) may stick to them. For those on land, critters may wander around the decayed parts.
Spectral (Rare) Masterlist Examples
Season: Autumn
Some parts of these creatures seem to be dissolving into a spectral mass. The body part must visibly turn into spectral matter/fizzle out. These parts may be disconnected or partly floating. Spectral whisps may also float around the character.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Translucent (Rare) Masterlist Examples
Season: Autumn
Part of these individuals body have mysteriously turned translucent. This allows for any sort of translucent limbs, which may have visible bones or simply appear empty. Gore/Organs are not allowed!
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Crystallized (Rare) Masterlist Examples
Season: Winter
It's not quite clear how, but some individuals have developed crystallized features. This may affect horns/hooves/claws, or a whole limb. These parts may be disconnected or partly floating thanks to magical spells. It may also cause an icy / snowflake aura around the character, or floating crystals.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Plushified (Rare) Masterlist Examples
Season: Winter
Parts of these beings have turned into plush. How curious. This allows for the addition of plush patches, stitches or plush limbs made of fabric to a character. It also allows for yarn in place of strands of hair!
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Bioluminiscent (Rare) Masterlist Examples
Season: Spring
It's not quite clear how, but some individuals have developed glowing, bioluminicent body parts. This may affect horns/hooves/claws, markings or scales as well.
An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!
NOTE: This trait is not needed for species that naturally glow such as Arma Caeli. You may add glow to things that naturally glow without needing this trait.
Earthen (Rare) Masterlist Examples
Season: Spring
These creatures have body parts made out of stone, clay or earth. These parts may be disconnected or partly floating thanks to magical spells. It can also simply cause floating stones or pieces around the character.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Watery (Rare) Masterlist Examples
Season: Summer
Water magic seems to affect bits of these characters body, turning them liquid. These parts may be disconnected or partly floating ripples of water. There may also be bubbles floating around the character.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Sparkling (Rare) Masterlist Examples
Season: Spring
These individuals shine so bright that they emanate sparkles or stars that surround them like an aura. The sparkles can be any shape or color.
An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!
NOTE: You are free to add sparkle/shine to any artwork as a stylistical feature, this only concerns a very extreme sparkle effect that would be noticable in their world, and has taken on an almsot tangible form (similar to snowflakes floating).
Fungal (Rare) Masterlist Examples
Season: Autumn
Mushrooms have formed on the body of these creatures, either turning their limb into mushroom like material or sprouting mushrooms. This can cover any type of mushroom, and you may also add a bit of wood if they are reliant on growing on such.
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).