Equos

Highly Magical - (Generic Species)


 
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Lore

What are Equos?

One of the more elusive species, perhaps due to them being a rare kind with 6 limbs. They stick to their own unless it benefits them and may look down on lesser, two-legged species, despite being able to shift to such a form themselves. Outside of their own, Equos are often not viewed fondly thanks to their arrogance. Some even go as far as using them as a work force, taking advantage of their intellect and strong bodies. In turn, some Equos take pleasure in torturing the hooveless. They generally come in horse-form (Horseling), but rarely they take on deer form as well (Deerling). Below, you will find the common subtypes of Equos!

Bracing the Elements

An equos subtype corresponds with an element: Air for the aeria, fire for the ignis, water for the aqua and earth for the terra. The mysterious Infernalis seem to be dark aligned, but often present a mix of the existing subtypes. For some Equos, their element is something to be reverred. They are capable of learning how to bend them to their will, but this inate talent is related to their blood: An equos ignis will be able to learn how to manipulate fire, but can never rule over the waters. Their magic is not uncommon and very ingrained in society. Taking flight, for example, is part of air magic that almost every aeria learns!

Knights and Honor

Within Velarune, amongst equos, the title of knight is one that most strive towards aquiring. Although it originated from equos only, nowadays any species is capable of earing it - given they fulfill the requirements for it. What is seen asknightly varies greatly, and is usually decided by the elusive leaders of each area:

  • Aeria: Joining the ranks of the Aeria guard, even if shortly. Accompanying them on missions and make an impact by lending them strength and support. If one manages to catch an eye of a higher ranking official, they may be granted the title.
  • Aqua: Only the best Equos Aqua can reach the deepsea ruins. The way there is pitch black, full of potentially dangerous plants and wildlife, and so deep that the pressure is nearly unbearable. If someone brings back a keepsake from the deepsea ruins, they will be granted the title. 
  • Ignis: Their element is fire, and so one should be able to handle fire in many ways to earn the title. For this, one must learn how to dance, fight with, or endure flames. Either of these will grant the title.
  • Terra: As the most grounded of all, the Terra want to figure out if one is capable of surviving alone off of nature. They will award the title to anyone that survives in the forests for seven days, without relying on outside help.

Features

All equos have the following features:

  • Hooved feet (deer or horse like)
    • thicc fur reaches up to mid-thigh (except for aqua/some infernalis)
  • Horse or deer like ears
    • at the top of their head
    • can slightly vary in shape (rounder, bigger, more pointed..)
    • no human ears
  • a deer or horse like taur form
  • a tail (subtype dependant, please check below!)
    • Horseling tails are long! Horse like (Terra/Aeria), lion like (Ignis), fish like (Aqua)
    • Deerling tails tend to be short! Deer like (Terra/Aeria), short lion like (Ignis), stubby/short fish like (Aqua)
    • For Infernalis this is not strict as they are messed up as is
  • human eyes with a white sclera
    • exception: Equos Infernalis, they can have colored sclera / missing pupil / iris

Depending on their subtype, they have additional other features as seen below!

 

Subtypes

Equos come in different subtypes. Click through the tabs below to learn more about them!

Aeria ( Equos Subtype)

The air-based Equos Aeria can fly and breathe in low oxygen areas.

  • Feathered wings
  • furred legs
  • no horns
  • long horse-like tail or deer tail
  • human skin tones or grey tones
  • fur / markings can be any color, markings not highly detailed unless they are tattoos

Aqua ( Equos Subtype)

The water-based Equos Aqua are masters at swimming and their gills allow them to breathe underwater.

  • no wings
  • no fur
  • no horns
  • back and tail fins 
  • gills
  • may have scales
  • human skin tones or grey tones
  • scales/markings can be any color, markings not highly detailed unless they are tattoos

Terra ( Equos Subtype)

The earth-based Equos Terra are often called the lowest of the Equos, but thats only because they are the largest number.

  • No wings
  • Furred legs
  • optional hornsr 
  • long horse-like tail or deer tail
  • fur/markings can be any color, markings not highly detailed unless they are tattoos

Ignis ( Equos Subtype)

The fire-based Equos Ignis. Their fur and hair is fire resistent, but they commonly cannot conjure fire.

  • no wings
  • fluffy leg fur
  • no horns
  • thin tails that fan out near the end
  • fur/markings can be any color, markings not highly detailed unless they are tattoos

Infernalis ( Equos Subtype)

The nether-based Equos Infernalis are not a natural thing. As such they are often a weird mix of features. A common Equos Infernalis would sport the following features:

  • horns or no horns
  • feathered or bat wings
  • furry or smooth legs 
  • tail of any subtype, or a thin demon tail.
  • skin can be any color even vibrant ones
  • fur/markings can be any color, markings not highly detailed unless they are tattoos

Traits

These traits can be on top of any base MYO to create even more fun designs! Traits may be locked to a species, a subtype or they may work on any character.
Headless

Headless (Rare) Masterlist Examples

Category: Head
Species: Equos
Element: Neutral
Granted By: Rare Wisp
Season: All year

Some Equos have lost their heads..literally. Thanks to their magic, this is not lethal, albeit a bit cumbersome at times. Their head is connected to their body via a string of strong magic that is very hard to break. Breaking this bond would lead to the demise of the Equos, same as losing a head would to any Equos without this special trait. Excessive gore/blood is NOT allowed for this trait.

Multi-legged

Multi-legged (Extraordinary) Masterlist Examples

Category: Limb
Species: Equos
Element: Neutral
Season: All year

Although more easily visible in their taur form, some equos have six to eight legs. This also results in slightly altered hooves/legs when turning into a humanoid.

Floral

Floral (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Granted By: Soul Bloom
Season: Spring

Plant like growths on their bodies and a very in depth relationship with nature, these beings are quite the sight. This can range from sprouting flowers to having whole limbs made off of wood or plant matter. These parts may be disconnected or partly floating thanks to magical spells. There may also be floating flowers or petals around them. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

On Fire

On Fire (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Flame
Granted By: Lava Pepper
Season: Summer
Fire/Lava like flames being summoned around their body. Better be cautious around these folks! This can range from candle like flames around them to entire limbs cloaked in flame. These parts may be disconnected or partly floating wisps of fire. Smoke is not covered by this trait, only flames. These Flames may glow like real fire.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 
Thunderstruck

Thunderstruck (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Steel Rods
Season: Autumn
Sparks/Lightning around the individual. Shocking!  It only gathers around the body / can be discharged from the body.
 
NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!
Smoke Cloaked

Smoke Cloaked (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Smoke Elixir
Season: Autumn
Smoke, gas or mist gathering around the individual. These individuals often wear a mask that filter the potentially harmful bits of their smoke. The smoke should be wispy in form and may be semi-translucent.
 
NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!
Goopy

Goopy (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Blood Pudding
Season: Autumn

Some of the features of these individuals began to melt, or to turn into a type of wax or goo. Affected features may be deformed/have a pattern. It can affect parts such as horns & the body itself. This trait is not painful to the affected.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Mechanical

Mechanical (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Mechanical Limb
Season: Autumn

Mechanical limbs and addons or decorations of all kinds, crafted and built by professionals for those who are more prone to science than magic. These can be made from any  type of metal, with functioning joints. They cannot be translucent. These parts may also be disconnected or partly floating thanks to technology. The features of each species must be retained.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

IMPORTANT: You don't need this trait to create prosthetics for your character. Mechanical only refers to highly sought after and technologically advanced robotic limbs that integrate with the body in a way that there is no notable difference between it and a regular limb, think fullmetal alchemist!

 

Zombiefied

Zombiefied (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Granted By: Potion of Eternity
Season: Winter
These individuals look like death incarnate. From their scarred, tinted skin to raw chunks of flesh, or with visible bones... Do you want you want your character to look like the walking dead? The individual cannot be a full on skeleton, rather, their flesh should be affected and some limbs may be replaced with bones! Other forms of decay may present depending on where the character lives: For aquatic beings, barnacles or dead coral (muted in color) may stick to them. For those on land, critters may wander around the decayed parts.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Spectral

Spectral (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Ominous Chest
Season: Winter

Some parts of these creatures seem to be dissolving into a ghostly, spectral mass. The body part must visibly turn into spectral matter/fizzle out. These parts may be disconnected or partly floating. Spectral whisps may also float around the character. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Translucent

Translucent (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Granted By: Potion of Clarity
Season: Autumn

Part of these individuals body have mysteriously turned translucent. This allows for any sort of  translucent limbs, which may have visible bones or simply appear empty. Gore/Organs are not allowed!

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Crystallized

Crystallized (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: Crystal Tonic
Season: Autumn

It's not quite clear how, but some individuals have developed crystallized features. This may affect horns/hooves/claws, or a whole limb. These parts may be disconnected or partly floating thanks to magical spells. It may also cause an icy / snowflake aura (as those are ice crystals) around the character, or just floating earthen crystals.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Plushified

Plushified (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Season: Winter

Parts of these beings have turned into plush. How curious. This allows for the addition of plush patches, stitches or plush limbs made of fabric to a character. It also allows for yarn in place of strands of hair!

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Bioluminiscent

Bioluminiscent (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Granted By: Glow Vine
Season: Spring

It's not quite clear how, but some individuals have developed glowing, bioluminicent body parts or markings. This may affect horns/hooves/claws, markings or scales.

NOTE: This trait only cannot fully replace a limb with different glowing material.

IMPORTANT: This trait is not needed for species that naturally glow such as Arma Caeli. You may add glow to things that naturally glow without needing this trait.

Earthen

Earthen (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: The Shatterer
Season: Autumn

These creatures have body parts made out of stone, clay or earth. These parts may be disconnected or partly floating thanks to magical spells. It can also simply cause floating stones or pieces around the character. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Watery

Watery (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Ocean Flute
Season: Summer

Water magic seems to affect bits of these characters body, turning them liquid. These parts may be disconnected or partly floating ripples of water. There may also be bubbles floating around the character.

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Coral Growth

Coral Growth (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Coral Starter Kit
Season: Summer

Some beings have, wether on purpose or just because it happened, colorful coral growing on them!

NOTE: This trait allows coral to grow on the body of a character, but does not turn whole limbs into coral.

Sparkling

Sparkling (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Sparkle Powder
Season: Winter

These individuals shine so bright that they emanate sparkles or stars that surround them like an aura. The sparkles can be any shape or color.

NOTE: This trait only affects the characters surroundings, and cannot turn a limb into a different material!

IMPORTANT: You are free to add sparkle/shine to any artwork as a stylistical feature, this only concerns a very extreme sparkle effect that would be noticable in their world, and has taken on an almsot tangible form (similar to snowflakes floating).

Fungal

Fungal (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Plant
Season: Spring

Mushrooms have formed on the body of these creatures, either turning their limb into mushroom like material or sprouting mushrooms. This can cover any type of mushroom, and you may also add a bit of wood if they are reliant on growing on such. 

NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Dollicate

Dollicate (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Earth
Granted By: Porcelain Limb
Season: Autumn
Parts of their body have been turned into a doll, joints and all! These doll parts can be made of different material, from resin to wood to porcelaine, as long as the parts are properly jointed! Parts may also be artistically painted.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Edible

Edible (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Flame
Granted By: Fiery Neon Cake
Season: Summer
Parts of their body turns into an processed edible material. It can be sweet like cake or candy, but may also be savory like soups or other dishes. They may also have decorations you may see on these dishes such as chocolate sprinkles, spices or sliced fruits/vegetables (although they do not grow the fruit like floral would!).
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Cloudy

Cloudy (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Cloudcall Elixir
Season: Spring
Clouds may sometimes gathering around the individual, following them around wherever they go. Sometimes, the clouds even affect limbs. They must be distinctly cloud shaped, think cartoon clouds.
 
NOTE: This trait can turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Divine Halo

Divine Halo (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Light
Granted By: Divine Candle
Season: Winter

Some divine beings can manifest a visible halo, floating behind or above their heads - and it is a sight to behold. This halo can be manifested at will.

IMPORTANT: Arma Caeli's halo of vis is not considered a divine halo, it is part of their being.

Feathered Wings

Feathered Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Remedy of Heaven
Season: Spring
Those attuned to the winds may grow feathery wings at any location on their body.
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Fae Wings

Fae Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Wind
Granted By: Fae Flower
Season: Spring
If you find the fae in you, you may be blessed with their wings. These can take the shape of butterlfy or bug wings in general, although some shapes are free and wild!
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Tentacular

Tentacular (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Venom
Season: Autumn
Dabbling into too many suspicous dishes and potions may have you end up with some...slithery extra limbs. Some beings grow tentacles on their body. They can be smooth, slimy and may have suckers.
 
NOTE: This trait is limited at up to 8 tentacles. If a species has tentacles already, these have to exist in addition to that and cannot replace them.
Leathery Wings

Leathery Wings (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Dark
Granted By: Remedy of Hell
Season: Winter
Those attuned to the dark may grow leathery, demon like wings at any location on their body.
 
NOTE: This trait is limited at up to 3 sets of wings. If a species has wings already, these wings have to exist in addition to that and cannot replace them.
Aquatic

Aquatic (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Aqua
Granted By: Potion of the Deep
Season: Summer
Some whisper that those who spend too much time near the sea will grow gills, scales or even fins! These fins can be placed anywhere and may also appear as fin-like wings.
 
Gravitational

Gravitational (Rare) Masterlist Examples

Category: Elemental
Species: Any
Element: Spark
Granted By: Gravitational Core
Season: Autumn
A very out there body mod leaves some people with detachable limbs. This can affect the head, arms, legs, tails or wings. These limbs are still attached to the body by a string of spark magic, and this causes no pain.
 
NOTE: This trait should not be showing any hard gore.

Transformations

Some species are capable of transforming and shifting between different forms.
Horseling

Horseling Masterlist Examples

Species: Equos
Granted By: None, this transformation is available for use anytime!

The  original form of an Equos! Any Equos has the ability to shift into taur form, if they choose to. This more common form resembles a horse. At minimum it is also the size of a horse and can comfortably give you a ride. But some Equos, especially the Infernalis, can grow way past that size!  Regardless of the subtype, horseling will always have a long tail and a horse like body.

Deerling

Deerling Masterlist Examples

Species: Equos
Granted By: None, this transformation is available for use anytime!

Some Equos take the form of smaller, deer like creatures! This form is usually smaller than the Horselings, but way more nimble. It may still be big enough to ride. They are generally much better climbers and jumpers, giving them the edge in difficult terrain, but lack the stamina and strength of Horselings. Regardless of their subtype, a deerling will always have a short stumpy tail and a deer like lower body.


Get your own Equos!

These items will allow you to create your own Equos.
<a href="https://realms-away.online/world/items?name=Knight of Light" class="display-item">  <i class="fas fa-magic mr-1"></i>Knight of Light</a>

Category: MYO

Uses: Equos MYO

A bright horse figure that shines like a pearl in the sun. There seems to be some magic lingering around it.

This item, upon usage, will grant you an Equos MYO slot of any subtype except Infernalis, with all common traits!

Find this item:
<a href="https://realms-away.online/world/items?name=Knight of Dark" class="display-item">  <i class="fas fa-magic mr-1"></i>Knight of Dark</a>

Category: MYO

Uses: Equos MYO

A dark horse figurine. It emits something...bad, sending shivers down your spine.

This item, upon usage, will grant you an Equos MYO slot of the Infernalis subtype, with all common traits!

Find this item:
Associated Location