Elemental Traits

Created: 30 March 2024, 15:32:15 UTC
Last updated: 30 January 2025, 07:20:51 UTC

What are Elemental Traits?

Unlike species specific traits, which are available from uncommon to rare rarity all year, elemental traits are only available in shops during a specific season for elemental essences. They also affect any species, making them more versatile than regular traits!

Getting Elemental Traits

  1. During their respective season they can be bought for elemental essences in seasonal shops! Simply look the item up on the item info page to find out where it is sold.
  2. All throughout the year, you can also cultivate these trait items yourself. This costs magic and can be quite expensive + more time consuming, but allows you to get any trait you need at any time! Note that cultivation is not yet fully updated, we ask for your patience!
  3. Sometimes during events, elemental surprise gifts are given out.

Design Guidelines

Elemental traits can be categorized them as material and/or aura traits, or addon traits.

Material Traits

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

  • Goopy [Autumn] - melting limbs, or limbs made of wax/goo like material
  • Mechanical [Autumn] - mechanical limbs made of any sort of metal (trait not needed for prosthetics)
  • Zombified [Winter] - tinted skin, zombie like scarring, visible bones, visible signs of decay (no heavy gore!)
  • Translucent [Autumn] - body parts turning translucent, optional bones, objects can be inside (no organs!)
  • Plushified [Winter] - body parts turning to plush/fabric material, stitches
  • Coral growth [Summer] - coral growing from the body
  • Fungal [Spring] - coral growing from the body
  • Dollicate [Autumn] - body parts turning into dolls (resin, wood, porcelain)
  • Edible [Autumn] - body parts turning edible/into food
  • Gravitational [Autumn] - body parts floating thanks to electromagnetic forces
Aura Traits

Auras consist of matter floating around the character rather than affecting its body.

  • Thunderstruck [Autumn] - electric charge / sparks around the character
  • Smoke Cloaked [Autumn] - cloudy, bellowing smoke around the character
  • Bioluminicent [Spring] - glow around a characters limbs or markings
  • Sparkling [Winter] - stars or sparkly aura around the character (trait not needed for stylistic little sparkles in art)
  • Divine Halo [Winter] - a halo floating above or behind the character's head
Material & Aura Traits

Some traits can affect both a character's body and aura.

  • Floral [Spring] - Plant growth, limbs made of wood, or flower/petal aura
  • On Fire [Summer] - Limbs on fire, floating flames / fiery aura
  • Spectral [Winter] - Limbs turning into spectral/ghostly matter, or ghostly wisps around the character
  • Earthen [Autumn] - Body parts made of stone or clay like material, fragmented pieces, or floating rocks/stones/bits around the character
  • Watery [Summer] - Liquid body parts or bubbles around the character
  • Crystallized [Autumn] - limbs turning into crystal or ice like material, or snowflake/icy aura
  • Cloudy [Spring] - limbs turning into clouds or clouds forming around the character
Addon Traits

These add small additional limbs or details such as wings or fins.