Demon

Highly Magical - (Generic Species)

If you have any questions, do not be shy and feel free to inquire on discord!

 

Lore

Welcome to the Underworld

Demons reside in the underworld. They can walk the surface depending on their powers- some must be summoned, while others can force their way to the surface. They see themselves as the counterparts to the Angelus, who they believe are no better than them - using humans and other creatures for their good. The only real difference is how they go about it. Demons have existed since ancient times, as such, those with the form of their first appearance are called Ancients. With time, different bloodlines began appearing, specializing in one area in particular, but still largely sharing demonic traits.

Ancient
The original form of demons from back when they first emerged. They take a more classic look with horns, long tails and often leathery wings. They reside anywhere.

Baphomet
Over time, some demons claws developed into hooves, their tails into manes, and an affinity for feathery wings sprouted. These demons tend to have an extraordinary sense of justice and balance, often (but not always), choosing against partaking in more primal demonic needs and rituals. As such, they often end up in high ranks and positions of power, but also more closely aligned with demon law, thus less likely to mess with the overworld. They moustly reside in western and northern areas, where it gets colder.

Magic and Hellfire

All demons are inherently magical beings, but not all of them can summon hellfire. Still, their potency is much better than humans, allowing them to reach the overworld without needing to be summoned. 

Features

All demons share these traits, regardless of subtype:

  • pointed ears
  • at least one horn
  • non human feet
  • eyes of any color, including colored sclera

 

Subtypes

Ancient

Ancient (Demon subtype)

Masterlist Examples
Ancients sport claws, horns, tails... all in all, the more classic demon looks! They make up the majority of demons and are accordingly the most well-known among them.
 

Common design points:

  • Human skin tones or more muted reds/blues/greys/greens (no neon, no highly saturated colors!)
  • optional bat like wings at their back (additional wings can be placed anywhere but need the archdemon trait!), wings can be any color including white
  • 1-2 whip like demon tail with a shaped tip
  • any sort of horns
  • elf like ears
  • may have spikes on their body
  • clawed feet with 2-4 claws
Baphomet

Baphomet (Demon subtype)

Masterlist Examples
The goat-like demons. These creatures are hooved and take after goats or horses more than their ancient colleagues, having developed these features over time. Quite a few powerful individuals are of this demon kind, as such, it is quite popular amongst them.
 

Common design points:

  • Human skin tones or more muted reds/blues/greys/greens (no neon, no highly saturated colors!)
  • one set of bat like wings or feathered wings at their back (additional wings can be placed anywhere but need the archdemon trait!), wings can be any color including white
  • horse or goat like tail
  • any sort of horns
  • elf like ears
  • may have spikes on their body
  • hooved feet

MYO Slots

<a href="https://realms-away.online/world/items/180" class="display-item">Ancient Tome</a>

Ancient Tome

Slot

Category: MYO

Uses: Demon MYO

Be careful when dabbling with dark magics, you might accidentally summon a demon!

This item, upon usage, will grant you a Ancient Demon MYO slot with all common traits! 

<a href="https://realms-away.online/world/items/181" class="display-item">Forbidding Tome</a>

Forbidding Tome

Slot

Category: MYO

Uses: Demon MYO

If you plan to summon a very special demon, this might be the tome for you. Otherwise, don't even think of touching it!

This item, upon usage, will grant you a Evolved Demon MYO slot with all common traits! This includes Baphomet.

Traits

Unholy Halo

Unholy Halo (Rare) Masterlist Examples

Category: Head
Species: Demon
Granted By: Unholy Candle

Although considered unsightly, some demons carry a halo behind their heads - much to the dismay of some angelus. This halo can be manifested at will and does not have to be present in all their art, but all demons with a visible halo must have this trait.

Archdemon

Archdemon (Rare) Masterlist Examples

Category: Wing
Species: Demon
Granted By: Blazing Idol

Unlike the angelus, demons don't much care for wing count when it comes to power. But those with more than one set of wings are referred to as archdemons.

Fluffy

Fluffy (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Potion of Floof

Season: Winter

Individuals that inhabit cold climates may grow thicker and longer fur to keep warm. This fur may grow in areas that a species usually does not grow fur in, or just heavily amplify existing fur. 

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

NOTE: If a species naturally has some longer tufts of fur in an area, such as near the hooves of faun or equos, the fluffy trait is not needed.

Floral

Floral (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Soul Bloom

Season: Spring

Plant like growths on their bodies and a very in depth relationship with nature, these beings are quite the sight. This can range from sprouting flowers to having whole limbs made off of wood or plant matter. These parts may be disconnected or partly floating thanks to magical spells. There may also be floating flowers or petals around them.

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

On Fire

On Fire (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Lava Pepper
Season: Summer

Fire/Lava like flames being summoned around their body. Better be cautious around these folks! This can range from candle like flames around them to entire limbs cloaked in flame. These parts may be disconnected or partly floating wisps of fire. Smoke is not covered by this trait, only flames. These Flames may glow like real fire.
 
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 
Thunderstruck

Thunderstruck (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Steel Rods
Season: Summer

Sparks/Lightning around the individual. Shocking!  It only gathers around the body / can be discharged from the body.
 
An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!
Smoke Cloaked

Smoke Cloaked (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: TBE
Season: Winter

Smoke, gas or mist gathering around the individual. These individuals often wear a mask that filter the potentially harmful bits of their smoke. The smoke can be cloud-like or wispy in form and may be semi-translucent.
 
An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!
Melting

Melting (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Enchanted Candle

Season: Summer

The heat caused some of the features of these individuals to melt, or to turn into a type of wax or goo. Affected features may be deformed/have a pattern. It can affect parts such as horns & the body itself. This trait is not painful to the affected.

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Mechanical

Mechanical (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Mechanical Limb

Season: Autumn

Mechanical limbs and addons of all kinds, for those who are more prone to science than magic. These parts may be disconnected or partly floating thanks to technology. The features of each species must be retained. 

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

NOTE: You don't need this trait to create prosthetics for your character. Mechanical only refers to highly sought after and technologically advanced robotic limbs that integrate with the body in a way that there is no notable difference between it and a regular limb, think fullmetal alchemist!

 

Zombiefied

Zombiefied (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Potion of Eternity
Season: Autumn

These individuals look like death incarnate. From their scarred, tinted skin to raw chunks of flesh, or with visible bones... Do you want you want your character to look like the walking dead? The individual
cannot be a full on skeleton, rather, their flesh should be affected and some limbs may be replaced with bones! Other forms of decay may present depending on where the character lives: For aquatic beings, barnacles or dead coral (muted in color) may stick to them. For those on land, critters may wander around the decayed parts.
 
Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).
Spectral

Spectral (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Ominous Chest

Season: Autumn

Some parts of these creatures seem to be dissolving into a spectral mass. The body part must visibly turn into spectral matter/fizzle out. These parts may be disconnected or partly floating. Spectral whisps may also float around the character. 

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Translucent

Translucent (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Potion of Clarity

Season: Autumn

Part of these individuals body have mysteriously turned translucent. This allows for any sort of  translucent limbs, which may have visible bones or simply appear empty. Gore/Organs are not allowed!

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Crystallized

Crystallized (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Cool Pepper

Season: Winter

It's not quite clear how, but some individuals have developed crystallized features. This may affect horns/hooves/claws, or a whole limb. These parts may be disconnected or partly floating thanks to magical spells. It may also cause an icy / snowflake aura around the character, or floating crystals.

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Plushified

Plushified (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Plush Patches

Season: Winter

Parts of these beings have turned into plush. How curious. This allows for the addition of plush patches, stitches or plush limbs made of fabric to a character. 

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Bioluminiscent

Bioluminiscent (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Glow Paint

Season: Spring

It's not quite clear how, but some individuals have developed glowing, bioluminicent body parts. This may affect horns/hooves/claws, markings or scales as well.

An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!

NOTE: This trait is not needed for species that naturally glow such as Arma Caeli. You may add glow to things that naturally glow without needing this trait.

Earthen

Earthen (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: The Shatterer

Season: Spring

These creatures have body parts made out of stone, clay or earth. These parts may be disconnected or partly floating thanks to magical spells. It can also simply cause floating stones or pieces around the character. 

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Watery

Watery (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Ocean Flute

Season: Summer

Water magic seems to affect bits of these characters body, turning them liquid. These parts may be disconnected or partly floating ripples of water. There may also be bubbles floating around the character.

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Sparkling

Sparkling (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Pearl Powder

Season: Spring

These individuals shine so bright that they emanate sparkles or stars that surround them like an aura. The sparkles can be any shape or color.

An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!

NOTE: You are free to add sparkle/shine to any artwork as a stylistical feature, this only concerns a very extreme sparkle effect that would be noticable in their world, and has taken on an almsot tangible form (similar to snowflakes floating).

Transformations

Human Disguise Masterlist Examples

Species: Demon
Granted By: None, this transformation is available for use anytime!

Demons are masters of illusion, and some of them are capable of disguising as humans, neatly blending in with them. Some use this to be left alone and travel undetected, others abuse it for more...questionable needs.


Associated Location
Associated Event