Traits are special features that a character may have! These are uncommon to mythical in rarity and are unlocked by joining events, gathering seasonal currency, and buying the corresponding trait item. You can then submit a MYO with said trait item, or send a design update request with one if you'd like to add a trait to an existing character. Trait items can be found throughout most shops in many realms, so you may want to go window shopping...

New traits are released for each season, and for special occassions and events!

Crystallized

Crystallized (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Cool Pepper

Season: Winter

It's not quite clear how, but some individuals have developed crystallized features. This may affect horns/hooves/claws, or a whole limb. These parts may be disconnected or partly floating thanks to magical spells. It may also cause an icy / snowflake aura around the character, or floating crystals.

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Plushified

Plushified (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Plush Patches

Season: Winter

Parts of these beings have turned into plush. How curious. This allows for the addition of plush patches, stitches or plush limbs made of fabric to a character. 

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc).

Bioluminiscent

Bioluminiscent (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Glow Paint

Season: Spring

It's not quite clear how, but some individuals have developed glowing, bioluminicent body parts. This may affect horns/hooves/claws, markings or scales as well.

An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!

NOTE: This trait is not needed for species that naturally glow such as Arma Caeli. You may add glow to things that naturally glow without needing this trait.

Earthen

Earthen (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: The Shatterer

Season: Spring

These creatures have body parts made out of stone, clay or earth. These parts may be disconnected or partly floating thanks to magical spells. It can also simply cause floating stones or pieces around the character. 

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Watery

Watery (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Ocean Flute

Season: Summer

Water magic seems to affect bits of these characters body, turning them liquid. These parts may be disconnected or partly floating ripples of water. There may also be bubbles floating around the character.

Material traits turn a characters existing limbs, or part of one, into a different material. This should never affect more than 50% of the characters main body (the main body consisting of head, torso, arms and legs). Limbs should roughly keep their original shape (wings must still be recognizable as wings, tails as tails, etc). 

Sparkling

Sparkling (Rare) Masterlist Examples

Category: Seasonal
Species: Any
Granted By: Pearl Powder

Season: Spring

These individuals shine so bright that they emanate sparkles or stars that surround them like an aura. The sparkles can be any shape or color.

An Aura Trait only affects the characters surroundings, and cannot turn a limb into a different material!

NOTE: You are free to add sparkle/shine to any artwork as a stylistical feature, this only concerns a very extreme sparkle effect that would be noticable in their world, and has taken on an almsot tangible form (similar to snowflakes floating).

Tri-Colored Glow

Tri-Colored Glow (Rare) Masterlist Examples

Category: Glow
Species: Gleamstic
Granted By: Colorful Bracelets

Adds the possibility to use up to 3 different colors for a Gleamstic's glow.

Seraphic

Seraphic (Rare) Masterlist Examples

Category: Form
Species: Arma Caeli
Granted By: Armor Module S

For Arma Caeli that have reached the highest stage armor, Seraphic. Recongizable by the detailed , multi-part upper back/wing armor pieces and the additional back/tail pieces.

Alpha

Alpha (Rare) Masterlist Examples

Category: Tail
Species: Nimare

Piscis alphas are recognized by a big sturdy fish tail that may appear armored/plated, with no decoration or frills.

Cepha alphas can be recognized by their thick and long tentacles with no hood/bell or frilled tentacles.

Tail or tentacles should be as long as or longer than the character's height, but at most 2x the height. The length here refers to the movable base parts of the tail/tentacle, not the frill/fin part.

Omega

Omega (Rare) Masterlist Examples

Category: Tail
Species: Nimare

Piscis omegas are recognized by a short tiny or very thin fish tail with proportionlly giant fins and lots of frills, soft shapes or transparent bits. 

Cepha omegas can be seen with delicate thin tentacles that may be frilly, or have a transparent hood/bell much like a jellyfish.

Tails or tentacles should be only about half their height at most in length. The length here refers to the movable base parts of the tail/tentacle, not the frill/fin part.

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